-// These are the default colors used to map the bitmap colors to the current
-// system colors. Note that they are in BGR format because this is what Windows
-// wants (and not RGB)
-
-#define BGR_BUTTONTEXT (RGB(000,000,000)) // black
-#define BGR_BUTTONSHADOW (RGB(128,128,128)) // dark grey
-#define BGR_BUTTONFACE (RGB(192,192,192)) // bright grey
-#define BGR_BUTTONHILIGHT (RGB(255,255,255)) // white
-#define BGR_BACKGROUNDSEL (RGB(255,000,000)) // blue
-#define BGR_BACKGROUND (RGB(255,000,255)) // magenta
-
-void wxMapBitmap(HBITMAP hBitmap, int width, int height)
-{
- COLORMAP ColorMap[] =
- {
- {BGR_BUTTONTEXT, COLOR_BTNTEXT}, // black
- {BGR_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
- {BGR_BUTTONFACE, COLOR_BTNFACE}, // bright grey
- {BGR_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
- {BGR_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue
- {BGR_BACKGROUND, COLOR_WINDOW} // magenta
- };
-
- int NUM_MAPS = (sizeof(ColorMap)/sizeof(COLORMAP));
- int n;
- for ( n = 0; n < NUM_MAPS; n++)
- {
- ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
- }
-
- HBITMAP hbmOld;
- HDC hdcMem = CreateCompatibleDC(NULL);
-
- if (hdcMem)
- {
- hbmOld = (HBITMAP) SelectObject(hdcMem, hBitmap);
-
- int i, j, k;
- for ( i = 0; i < width; i++)
- {
- for ( j = 0; j < height; j++)
+WXHBITMAP wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
+{
+ MemoryHDC hdcMem;
+
+ if ( !hdcMem )
+ {
+ wxLogLastError(_T("CreateCompatibleDC"));
+
+ return bitmap;
+ }
+
+ SelectInHDC bmpInHDC(hdcMem, (HBITMAP)bitmap);
+
+ if ( !bmpInHDC )
+ {
+ wxLogLastError(_T("SelectObject"));
+
+ return bitmap;
+ }
+
+ wxCOLORMAP *cmap = wxGetStdColourMap();
+
+ for ( int i = 0; i < width; i++ )
+ {
+ for ( int j = 0; j < height; j++ )