#include "wx/dynarray.h"
#include "wx/settings.h"
#include "wx/bitmap.h"
+ #include "wx/dcmemory.h"
#endif
#if wxUSE_TOOLBAR && defined(__WIN95__) && wxUSE_TOOLBAR_NATIVE
#include "wx/msw/dib.h"
#include "wx/app.h" // for GetComCtl32Version
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
+
+// wxWindows previously always considered that toolbar buttons have light grey
+// (0xc0c0c0) background and so ignored any bitmap masks - however, this
+// doesn't work with XPMs which then appear to have black background. To make
+// this work, we must respect the bitmap masks - which we do now. This should
+// be ok in any case, but to restore 100% compatible with the old version
+// behaviour, you can set this to 0.
+#define USE_BITMAP_MASKS 1
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// private function prototypes
// ----------------------------------------------------------------------------
-static void wxMapBitmap(HBITMAP hBitmap, int width, int height);
+// adjust toolbar bitmap colours
+// static void wxMapBitmap(HBITMAP hBitmap, int width, int height);
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxToolBar, wxControl)
+IMPLEMENT_DYNAMIC_CLASS(wxToolBar, wxToolBarBase)
BEGIN_EVENT_TABLE(wxToolBar, wxToolBarBase)
EVT_MOUSE_EVENTS(wxToolBar::OnMouseEvent)
const wxString& name)
{
// common initialisation
- if ( !CreateControl(parent, id, pos, size, style, name) )
+ if ( !CreateControl(parent, id, pos, size, style, wxDefaultValidator, name) )
return FALSE;
// prepare flags
DWORD msflags = 0; // WS_VISIBLE | WS_CHILD always included
if (style & wxBORDER)
msflags |= WS_BORDER;
+
+#ifdef TBSTYLE_TOOLTIPS
msflags |= TBSTYLE_TOOLTIPS;
+#endif
if (style & wxTB_FLAT)
{
wxToolBar::~wxToolBar()
{
- if (m_hBitmap)
+ // we must refresh the frame size when the toolbar is deleted but the frame
+ // is not - otherwise toolbar leaves a hole in the place it used to occupy
+ //
+ // NB: a frame is being deleted only if it is not any longer in
+ // wxTopLevelWindows list
+ wxFrame *frame = wxDynamicCast(GetParent(), wxFrame);
+ if ( frame && wxTopLevelWindows.Find(frame) )
+ {
+ frame->SendSizeEvent();
+ }
+
+ if ( m_hBitmap )
{
::DeleteObject((HBITMAP) m_hBitmap);
}
bool wxToolBar::DoDeleteTool(size_t pos, wxToolBarToolBase *tool)
{
- // normally, we only delete one button, but we use several separators to
- // cover the space used by one control sometimes (with old comctl32.dll)
+ // the main difficulty we have here is with the controls in the toolbars:
+ // as we (sometimes) use several separators to cover up the space used by
+ // them, the indices are not the same for us and the toolbar
+
+ // first determine the position of the first button to delete: it may be
+ // different from pos if we use several separators to cover the space used
+ // by a control
+ wxToolBarToolsList::Node *node;
+ for ( node = m_tools.GetFirst(); node; node = node->GetNext() )
+ {
+ wxToolBarToolBase *tool2 = node->GetData();
+ if ( tool2 == tool )
+ {
+ // let node point to the next node in the list
+ node = node->GetNext();
+
+ break;
+ }
+
+ if ( tool2->IsControl() )
+ {
+ pos += ((wxToolBarTool *)tool2)->GetSeparatorsCount() - 1;
+ }
+ }
+
+ // now determine the number of buttons to delete and the area taken by them
size_t nButtonsToDelete = 1;
// get the size of the button we're going to delete
width *= nButtonsToDelete;
}
+ // do delete all buttons
+ m_nButtons -= nButtonsToDelete;
while ( nButtonsToDelete-- > 0 )
{
if ( !::SendMessage(GetHwnd(), TB_DELETEBUTTON, pos, 0) )
{
- wxLogLastError("TB_DELETEBUTTON");
+ wxLogLastError(wxT("TB_DELETEBUTTON"));
return FALSE;
}
tool->Detach();
- m_nButtons -= nButtonsToDelete;
-
- // reposition all the controls after this button
- wxToolBarToolsList::Node *node = m_tools.Item(pos);
- for ( node = node->GetNext(); node; node = node->GetNext() )
+ // and finally reposition all the controls after this button (the toolbar
+ // takes care of all normal items)
+ for ( /* node -> first after deleted */ ; node; node = node->GetNext() )
{
wxToolBarToolBase *tool2 = node->GetData();
if ( tool2->IsControl() )
int totalBitmapWidth = (int)(m_defaultWidth * nTools);
int totalBitmapHeight = (int)m_defaultHeight;
- // Create a bitmap for all the tool bitmaps
+ // Create a bitmap and copy all the tool bitmaps to it
+#if USE_BITMAP_MASKS
+ wxMemoryDC dcAllButtons;
+ wxBitmap bitmap(totalBitmapWidth, totalBitmapHeight);
+ dcAllButtons.SelectObject(bitmap);
+ dcAllButtons.SetBackground(*wxLIGHT_GREY_BRUSH);
+ dcAllButtons.Clear();
+
+ m_hBitmap = bitmap.GetHBITMAP();
+ HBITMAP hBitmap = (HBITMAP)m_hBitmap;
+#else // !USE_BITMAP_MASKS
HBITMAP hBitmap = ::CreateCompatibleBitmap(ScreenHDC(),
totalBitmapWidth,
totalBitmapHeight);
m_hBitmap = (WXHBITMAP)hBitmap;
- // Now blit all the tools onto this bitmap
HDC memoryDC = ::CreateCompatibleDC(NULL);
HBITMAP oldBitmap = (HBITMAP) ::SelectObject(memoryDC, hBitmap);
HDC memoryDC2 = ::CreateCompatibleDC(NULL);
+#endif // USE_BITMAP_MASKS/!USE_BITMAP_MASKS
// the button position
wxCoord x = 0;
wxToolBarToolBase *tool = node->GetData();
if ( tool->IsButton() )
{
- HBITMAP hbmp = GetHbitmapOf(tool->GetBitmap1());
- if ( hbmp )
+ const wxBitmap& bmp = tool->GetBitmap1();
+ if ( bmp.Ok() )
{
+#if USE_BITMAP_MASKS
+ // notice the last parameter: do use mask
+ dcAllButtons.DrawBitmap(tool->GetBitmap1(), x, 0, TRUE);
+#else // !USE_BITMAP_MASKS
+ HBITMAP hbmp = GetHbitmapOf(bmp);
HBITMAP oldBitmap2 = (HBITMAP)::SelectObject(memoryDC2, hbmp);
if ( !BitBlt(memoryDC, x, 0, m_defaultWidth, m_defaultHeight,
memoryDC2, 0, 0, SRCCOPY) )
{
- wxLogLastError("BitBlt");
+ wxLogLastError(wxT("BitBlt"));
}
::SelectObject(memoryDC2, oldBitmap2);
+#endif // USE_BITMAP_MASKS/!USE_BITMAP_MASKS
}
else
{
node = node->GetNext();
}
+#if USE_BITMAP_MASKS
+ dcAllButtons.SelectObject(wxNullBitmap);
+
+ // don't delete this HBITMAP!
+ bitmap.SetHBITMAP(0);
+#else // !USE_BITMAP_MASKS
::SelectObject(memoryDC, oldBitmap);
::DeleteDC(memoryDC);
::DeleteDC(memoryDC2);
+#endif // USE_BITMAP_MASKS/!USE_BITMAP_MASKS
// Map to system colours
- wxMapBitmap(hBitmap, totalBitmapWidth, totalBitmapHeight);
+ MapBitmap((WXHBITMAP) hBitmap, totalBitmapWidth, totalBitmapHeight);
+
+ int bitmapId = 0;
+
+ bool addBitmap = TRUE;
if ( oldToolBarBitmap )
{
- TBREPLACEBITMAP replaceBitmap;
- replaceBitmap.hInstOld = NULL;
- replaceBitmap.hInstNew = NULL;
- replaceBitmap.nIDOld = (UINT) oldToolBarBitmap;
- replaceBitmap.nIDNew = (UINT) hBitmap;
- replaceBitmap.nButtons = nButtons;
- if ( !::SendMessage(GetHwnd(), TB_REPLACEBITMAP,
- 0, (LPARAM) &replaceBitmap) )
+#ifdef TB_REPLACEBITMAP
+ if ( wxTheApp->GetComCtl32Version() >= 400 )
{
- wxFAIL_MSG(wxT("Could not add bitmap to toolbar"));
+ TBREPLACEBITMAP replaceBitmap;
+ replaceBitmap.hInstOld = NULL;
+ replaceBitmap.hInstNew = NULL;
+ replaceBitmap.nIDOld = (UINT) oldToolBarBitmap;
+ replaceBitmap.nIDNew = (UINT) hBitmap;
+ replaceBitmap.nButtons = nButtons;
+ if ( !::SendMessage(GetHwnd(), TB_REPLACEBITMAP,
+ 0, (LPARAM) &replaceBitmap) )
+ {
+ wxFAIL_MSG(wxT("Could not replace the old bitmap"));
+ }
+
+ ::DeleteObject(oldToolBarBitmap);
+
+ // already done
+ addBitmap = FALSE;
}
+ else
+#endif // TB_REPLACEBITMAP
+ {
+ // we can't replace the old bitmap, so we will add another one
+ // (awfully inefficient, but what else to do?) and shift the bitmap
+ // indices accordingly
+ addBitmap = TRUE;
- ::DeleteObject(oldToolBarBitmap);
+ bitmapId = m_nButtons;
+ }
// Now delete all the buttons
for ( size_t pos = 0; pos < m_nButtons; pos++ )
{
if ( !::SendMessage(GetHwnd(), TB_DELETEBUTTON, 0, 0) )
{
- wxLogLastError("TB_DELETEBUTTON");
+ wxLogDebug(wxT("TB_DELETEBUTTON failed"));
}
}
+
}
- else // no old bitmap
+
+ if ( addBitmap ) // no old bitmap or we can't replace it
{
TBADDBITMAP addBitmap;
addBitmap.hInst = 0;
wxArrayInt controlIds;
int i = 0;
- int bitmapId = 0;
-
for ( node = m_tools.GetFirst(); node; node = node->GetNext() )
{
wxToolBarToolBase *tool = node->GetData();
if ( !::SendMessage(GetHwnd(), TB_ADDBUTTONS,
(WPARAM)i, (LPARAM)buttons) )
{
- wxLogLastError("TB_ADDBUTTONS");
+ wxLogLastError(wxT("TB_ADDBUTTONS"));
}
delete [] buttons;
if ( !SendMessage(GetHwnd(), TB_GETITEMRECT,
index, (LPARAM)(LPRECT)&r) )
{
- wxLogLastError("TB_GETITEMRECT");
+ wxLogLastError(wxT("TB_GETITEMRECT"));
}
// TB_SETBUTTONINFO message is only supported by comctl32.dll 4.71+
tool->GetId(), (LPARAM)&tbbi) )
{
// the id is probably invalid?
- wxLogLastError("TB_SETBUTTONINFO");
+ wxLogLastError(wxT("TB_SETBUTTONINFO"));
}
-
}
else
#endif // comctl32.dll 4.71
if ( !SendMessage(GetHwnd(), TB_INSERTBUTTON,
index, (LPARAM)&tbb) )
{
- wxLogLastError("TB_INSERTBUTTON");
+ wxLogLastError(wxT("TB_INSERTBUTTON"));
}
index++;
if ( tool->CanBeToggled() )
{
LRESULT state = ::SendMessage(GetHwnd(), TB_GETSTATE, id, 0);
- tool->SetToggle((state & TBSTATE_CHECKED) != 0);
+ tool->Toggle((state & TBSTATE_CHECKED) != 0);
}
bool toggled = tool->IsToggled();
{
ttText->lpszText = (wxChar *)help.c_str();
}
-#if (_WIN32_IE >= 0x0300)
else
{
- // FIXME this is a temp hack only until I understand better what
- // must be done in both ANSI and Unicode builds
+#if wxUSE_UNICODE
+ ttText->lpszText = (wxChar *)help.c_str();
+#else
+ // VZ: I don't know why it happens, but the versions of
+ // comctl32.dll starting from 4.70 sometimes send TTN_NEEDTEXTW
+ // even to ANSI programs (normally, this message is supposed
+ // to be sent to Unicode programs only) - hence we need to
+ // handle it as well, otherwise no tooltips will be shown in
+ // this case
size_t lenAnsi = help.Len();
#ifdef __MWERKS__
dst[lenUnicode] = 0;
delete [] pwz;
+#endif
}
-#endif // _WIN32_IE >= 0x0300
}
// For backward compatibility...
void wxToolBar::UpdateSize()
{
- // we must refresh the frame after the toolbar size (possibly) changed
+ // the toolbar size changed
+ SendMessage(GetHwnd(), TB_AUTOSIZE, 0, 0);
+
+ // we must also refresh the frame after the toolbar size (possibly) changed
wxFrame *frame = wxDynamicCast(GetParent(), wxFrame);
if ( frame )
{
- // don't change the size, we just need to generate a WM_SIZE
- RECT r;
- if ( !GetWindowRect(GetHwndOf(frame), &r) )
- {
- wxLogLastError(_T("GetWindowRect"));
- }
-
- (void)::SendMessage(GetHwndOf(frame), WM_SIZE, SIZE_RESTORED,
- MAKELPARAM(r.right - r.left, r.bottom - r.top));
+ frame->SendSizeEvent();
}
-
}
// ----------------------------------------------------------------------------
void wxToolBar::OnSysColourChanged(wxSysColourChangedEvent& event)
{
m_backgroundColour = wxColour(GetRValue(GetSysColor(COLOR_BTNFACE)),
- GetGValue(GetSysColor(COLOR_BTNFACE)), GetBValue(GetSysColor(COLOR_BTNFACE)));
+ GetGValue(GetSysColor(COLOR_BTNFACE)),
+ GetBValue(GetSysColor(COLOR_BTNFACE)));
// Remap the buttons
Realize();
+ // Relayout the toolbar
+ int nrows = m_maxRows;
+ m_maxRows = 0; // otherwise SetRows() wouldn't do anything
+ SetRows(nrows);
+
Refresh();
- // Propagate the event to the non-top-level children
- wxWindow::OnSysColourChanged(event);
+ // let the event propagate further
+ event.Skip();
}
void wxToolBar::OnMouseEvent(wxMouseEvent& event)
// system colors. Note that they are in BGR format because this is what Windows
// wants (and not RGB)
+/*
#define BGR_BUTTONTEXT (RGB(000,000,000)) // black
#define BGR_BUTTONSHADOW (RGB(128,128,128)) // dark grey
#define BGR_BUTTONFACE (RGB(192,192,192)) // bright grey
#define BGR_BUTTONHILIGHT (RGB(255,255,255)) // white
-#define BGR_BACKGROUNDSEL (RGB(255,000,000)) // blue
+#define BGR_BACKGROUNDSEL (RGB(000,000,255)) // blue
#define BGR_BACKGROUND (RGB(255,000,255)) // magenta
+*/
-void wxMapBitmap(HBITMAP hBitmap, int width, int height)
+bool wxToolBar::sm_coloursInit = FALSE;
+long wxToolBar::sm_stdColours[6];
+
+void wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
{
- COLORMAP ColorMap[] =
- {
- {BGR_BUTTONTEXT, COLOR_BTNTEXT}, // black
- {BGR_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
- {BGR_BUTTONFACE, COLOR_BTNFACE}, // bright grey
- {BGR_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
- {BGR_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue
- {BGR_BACKGROUND, COLOR_WINDOW} // magenta
- };
-
- int NUM_MAPS = (sizeof(ColorMap)/sizeof(COLORMAP));
- int n;
- for ( n = 0; n < NUM_MAPS; n++)
- {
- ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
- }
-
- HBITMAP hbmOld;
- HDC hdcMem = CreateCompatibleDC(NULL);
-
- if (hdcMem)
- {
- hbmOld = (HBITMAP) SelectObject(hdcMem, hBitmap);
-
- int i, j, k;
- for ( i = 0; i < width; i++)
- {
- for ( j = 0; j < height; j++)
+ if (!sm_coloursInit)
+ {
+ // When a bitmap is loaded, the RGB values can change. So we need to have a
+ // reference bitmap which can tell us what the RGB values change to.
+ wxBitmap stdColourBitmap("wxBITMAP_STD_COLOURS", wxBITMAP_TYPE_RESOURCE);
+ if (stdColourBitmap.Ok())
{
- COLORREF pixel = ::GetPixel(hdcMem, i, j);
-/*
- BYTE red = GetRValue(pixel);
- BYTE green = GetGValue(pixel);
- BYTE blue = GetBValue(pixel);
-*/
+ wxMemoryDC memDC;
+ memDC.SelectObject(stdColourBitmap);
- for ( k = 0; k < NUM_MAPS; k ++)
+ int i = 0;
+ wxColour colour;
+ for (i = 0; i < 6; i++)
{
- if ( ColorMap[k].from == pixel )
- {
- /* COLORREF actualPixel = */ ::SetPixel(hdcMem, i, j, ColorMap[k].to);
- break;
- }
+ memDC.GetPixel(i, 0, & colour);
+ sm_stdColours[i] = RGB(colour.Red(), colour.Green(), colour.Blue());
}
+ sm_coloursInit = TRUE;
+ memDC.SelectObject(wxNullBitmap);
}
+ else
+ {
+ sm_stdColours[0] = RGB(000,000,000) ;
+ sm_stdColours[1] = RGB(128,128,128) ;
+ sm_stdColours[2] = RGB(192,192,192) ;
+ sm_stdColours[3] = RGB(255,255,255) ;
+ sm_stdColours[4] = RGB(000,000,255) ;
+ sm_stdColours[5] = RGB(255,000,255) ;
+ sm_coloursInit = TRUE;
+ }
+ }
+
+ HBITMAP hBitmap = (HBITMAP) bitmap;
+
+ COLORMAP ColorMap[5];
+
+ ColorMap[0].from = sm_stdColours[0]; ColorMap[0].to = COLOR_BTNTEXT; // black (0, 0 0)
+ ColorMap[1].from = sm_stdColours[1]; ColorMap[1].to = COLOR_BTNSHADOW; // dark grey (128, 128, 128)
+ ColorMap[2].from = sm_stdColours[2]; ColorMap[2].to = COLOR_BTNFACE; // bright grey (192, 192, 192)
+ ColorMap[3].from = sm_stdColours[3]; ColorMap[3].to = COLOR_BTNHIGHLIGHT; // white (255, 255, 255)
+ // ColorMap[4].from = sm_stdColours[4]; ColorMap[4].to = COLOR_HIGHLIGHT; // blue (0, 0, 255)
+ ColorMap[4].from = sm_stdColours[5]; ColorMap[4].to = COLOR_WINDOW; // magenta (255, 0, 255)
+
+#if 0
+ {
+ {BGR_BUTTONTEXT, COLOR_BTNTEXT}, // black
+ {BGR_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
+ {BGR_BUTTONFACE, COLOR_BTNFACE}, // bright grey
+ {BGR_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
+ /* {BGR_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue */
+ {BGR_BACKGROUND, COLOR_WINDOW} // magenta
+ };
+#endif
+
+ int NUM_MAPS = (sizeof(ColorMap)/sizeof(COLORMAP));
+ int n;
+ for ( n = 0; n < NUM_MAPS; n++)
+ {
+ ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
}
+ HBITMAP hbmOld;
+ HDC hdcMem = CreateCompatibleDC(NULL);
- SelectObject(hdcMem, hbmOld);
- DeleteObject(hdcMem);
- }
+ if (hdcMem)
+ {
+ hbmOld = (HBITMAP) SelectObject(hdcMem, hBitmap);
+ int i, j, k;
+ for ( i = 0; i < width; i++)
+ {
+ for ( j = 0; j < height; j++)
+ {
+ COLORREF pixel = ::GetPixel(hdcMem, i, j);
+ /*
+ BYTE red = GetRValue(pixel);
+ BYTE green = GetGValue(pixel);
+ BYTE blue = GetBValue(pixel);
+ */
+
+ for ( k = 0; k < NUM_MAPS; k ++)
+ {
+ if ( ColorMap[k].from == pixel )
+ {
+ /* COLORREF actualPixel = */ ::SetPixel(hdcMem, i, j, ColorMap[k].to);
+ break;
+ }
+ }
+ }
+ }
+
+
+ SelectObject(hdcMem, hbmOld);
+ DeleteObject(hdcMem);
+ }
}
// Some experiments...
#if 0
- // What we want to do is create another bitmap which has a depth of 4,
- // and set the bits. So probably we want to convert this HBITMAP into a
- // DIB, then call SetDIBits.
- // AAAGH. The stupid thing is that if newBitmap has a depth of 4 (less than that of
- // the screen), then SetDIBits fails.
- HBITMAP newBitmap = ::CreateBitmap(totalBitmapWidth, totalBitmapHeight, 1, 4, NULL);
- HANDLE newDIB = ::BitmapToDIB((HBITMAP) m_hBitmap, NULL);
- LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) GlobalLock(newDIB);
-
- dc = ::GetDC(NULL);
+// What we want to do is create another bitmap which has a depth of 4,
+// and set the bits. So probably we want to convert this HBITMAP into a
+// DIB, then call SetDIBits.
+// AAAGH. The stupid thing is that if newBitmap has a depth of 4 (less than that of
+// the screen), then SetDIBits fails.
+HBITMAP newBitmap = ::CreateBitmap(totalBitmapWidth, totalBitmapHeight, 1, 4, NULL);
+HANDLE newDIB = ::BitmapToDIB((HBITMAP) m_hBitmap, NULL);
+LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) GlobalLock(newDIB);
+
+dc = ::GetDC(NULL);
// LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) newDIB;
- int result = ::SetDIBits(dc, newBitmap, 0, lpbmi->biHeight, FindDIBBits((LPSTR)lpbmi), (LPBITMAPINFO)lpbmi,
- DIB_PAL_COLORS);
- DWORD err = GetLastError();
+int result = ::SetDIBits(dc, newBitmap, 0, lpbmi->biHeight, FindDIBBits((LPSTR)lpbmi), (LPBITMAPINFO)lpbmi,
+ DIB_PAL_COLORS);
+DWORD err = GetLastError();
- ::ReleaseDC(NULL, dc);
+::ReleaseDC(NULL, dc);
- // Delete the DIB
- GlobalUnlock (newDIB);
- GlobalFree (newDIB);
+// Delete the DIB
+GlobalUnlock (newDIB);
+GlobalFree (newDIB);
// WXHBITMAP hBitmap2 = wxCreateMappedBitmap((WXHINSTANCE) wxGetInstance(), (WXHBITMAP) m_hBitmap);
- // Substitute our new bitmap for the old one
- ::DeleteObject((HBITMAP) m_hBitmap);
- m_hBitmap = (WXHBITMAP) newBitmap;
+// Substitute our new bitmap for the old one
+::DeleteObject((HBITMAP) m_hBitmap);
+m_hBitmap = (WXHBITMAP) newBitmap;
#endif