public:
wxWindowDCImpl( wxDC *owner );
wxWindowDCImpl( wxDC *owner, wxWindow *win );
public:
wxWindowDCImpl( wxDC *owner );
wxWindowDCImpl( wxDC *owner, wxWindow *win );
- virtual bool DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
+ virtual bool DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
wxFloodFillStyle style = wxFLOOD_SURFACE );
virtual bool DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const;
wxFloodFillStyle style = wxFLOOD_SURFACE );
virtual bool DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const;
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoSetDeviceClippingRegion(const wxRegion& region);
wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoSetDeviceClippingRegion(const wxRegion& region);
wxCoord xoffset, wxCoord yoffset,
wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
wxCoord xoffset, wxCoord yoffset,
wxPolygonFillMode fillStyle = wxODDEVEN_RULE);