bool wxApp::Yield(bool onlyIfNeeded)
{
- bool s_inYield = FALSE;
-
- if ( s_inYield )
+ // Sometimes only 2 yields seem
+ // to do the trick, e.g. in the
+ // progress dialog
+ int i;
+ for (i = 0; i < 2; i++)
{
- if ( !onlyIfNeeded )
+ bool s_inYield = FALSE;
+
+ if ( s_inYield )
{
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
- return FALSE;
- }
+ return FALSE;
+ }
- s_inYield = TRUE;
+ s_inYield = TRUE;
- // Make sure we have an event loop object,
- // or Pending/Dispatch will fail
- wxEventLoop* eventLoop = wxEventLoop::GetActive();
- wxEventLoop* newEventLoop = NULL;
- if (!eventLoop)
- {
- newEventLoop = new wxEventLoop;
- wxEventLoop::SetActive(newEventLoop);
- }
+ // Make sure we have an event loop object,
+ // or Pending/Dispatch will fail
+ wxEventLoop* eventLoop = wxEventLoop::GetActive();
+ wxEventLoop* newEventLoop = NULL;
+ if (!eventLoop)
+ {
+ newEventLoop = new wxEventLoop;
+ wxEventLoop::SetActive(newEventLoop);
+ }
- while (wxTheApp && wxTheApp->Pending())
- wxTheApp->Dispatch();
+ while (wxTheApp && wxTheApp->Pending())
+ wxTheApp->Dispatch();
#if wxUSE_TIMER
- wxTimer::NotifyTimers();
+ wxTimer::NotifyTimers();
#endif
- ProcessIdle();
+ ProcessIdle();
- if (newEventLoop)
- {
- wxEventLoop::SetActive(NULL);
- delete newEventLoop;
- }
+ if (newEventLoop)
+ {
+ wxEventLoop::SetActive(NULL);
+ delete newEventLoop;
+ }
- s_inYield = FALSE;
+ s_inYield = FALSE;
+ }
return TRUE;
}