/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.h
+// Name: wx/motif/dcscreen.h
// Purpose: wxScreenDC class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#ifdef __GNUG__
-#pragma interface "dcscreen.h"
-#endif
-
#include "wx/dcclient.h"
class WXDLLEXPORT wxScreenDC: public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxScreenDC)
+ DECLARE_DYNAMIC_CLASS(wxScreenDC)
- public:
- // Create a DC representing the whole screen
- wxScreenDC();
- ~wxScreenDC();
+public:
+ // Create a DC representing the whole screen
+ wxScreenDC();
+ virtual ~wxScreenDC();
- // Compatibility with X's requirements for
- // drawing on top of all windows
- static bool StartDrawingOnTop(wxWindow* window);
- static bool StartDrawingOnTop(wxRect* rect = NULL);
- static bool EndDrawingOnTop();
+ // Compatibility with X's requirements for
+ // drawing on top of all windows
+ static bool StartDrawingOnTop(wxWindow* window);
+ static bool StartDrawingOnTop(wxRect* rect = NULL);
+ static bool EndDrawingOnTop();
private:
- static WXWindow sm_overlayWindow;
+ static WXWindow sm_overlayWindow;
- // If we have started transparent drawing at a non-(0,0) point
- // then we will have to adjust the device origin in the
- // constructor.
- static int sm_overlayWindowX;
- static int sm_overlayWindowY;
+ // If we have started transparent drawing at a non-(0,0) point
+ // then we will have to adjust the device origin in the
+ // constructor.
+ static int sm_overlayWindowX;
+ static int sm_overlayWindowY;
};
#endif
- // _WX_DCSCREEN_H_
-
+// _WX_DCSCREEN_H_