HIGH PRIORITY
-------------
-Find/add wxThread sample - Arthur T-D?
+Add further controls and properties to Dialog Editor.
-wxControl dimensions should be optionally based on dialog font
-size for portability (dialog units as per Windows).
+Add centring, right justify styles to wxStaticText.
-Implement wxDC floating point transformations.
+Extend wxSystemSettings to get symbols for current nationality,
+e.g. ',' instead of '.' for decimal points.
-Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors).
+Supply correct ctl3d/odbc lib files for BC++, Watcom (corrupt?)
-Revamp Dialog Editor for new controls and properties (e.g.
-window id).
-
-Tidy wxConfig API.
-
-Change DnD classes to use global symbols, and wxString.
-
-Update manual.
- wxApp changes DONE
- wxMenu changes DONE
- wxModule DONE
- wxRegion DONE
- wxFile DONE
- wxTempFile
- wxMask DONE
- wxDC:Blit DONE
- wxTaskBarIcon DONE
- wxMsgCatalog etc.
- wxLog
- wxConfig DONE
- wxRegKey
- wxTabCtrl DONE
- wxNotebook DONE (some more explanation required)
- wxWave DONE
- wxJoystick DONE
- wxStatusBar95 and wxFrame status bar functions
- wxListBox changes (for ownerdraw functionality)
- wxThread DONE (except for topic overview)
- wxHelpController classes DONE (except for Unix ones)
- wxString PARTLY DONE
- Drag and drop (change API if required, e.g. const).
- wxCheckListBox DONE
- wxAcceleratorTable DONE
- wxBaseArray, other arrays
- (wxOwnerDrawn)
- Document the include file for each class
- Macros, e.g. wxASSERT
- Stream classes
- Functions
+wxToolTip::Enable should be static for wxGTK compatibility (VZ)
-Write tutorial.
+LOW PRIORITY (MEDIUM TERM)
+--------------------------
-A wxDC function (or two) for drawing 3D edges.
+Supply VC++ project generator utility.
-Makefiles for other compilers. Generic makefiles?
-Rewrite makefiles to maintain simultaneous debug/release
-objects.
+Convert remaining utilities e.g. wxGraphLayout.
More wxSystemSettings (see comment in settings.cpp).
-Convert remaining utilities e.g. (GLCanvas; wxGraphLayout) and samples
-
-Check TODO entries.
+Synchronize drawing functions on all platforms, using Chris's
+code to test them.
Shell function to invoke a document with open, print, whatever...
-Make use of Vadim's gettext implementation throughout wxWin code.
-Document it.
+Write tutorial.
-Retain callback functions; have semi-compatible callback function prototypes
-for all controls, at least in WXWIN_COMPATIBLE mode, but
-retain (Set)Callback for all compilations. This is following a
-panicky response to losing callbacks.
+Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors).
-Merge dib.cpp, dibutils.cpp (see also some DIB code in bitmap.cpp).
+Generic makefiles? Rewrite makefiles to maintain simultaneous debug/release
+objects.
Add a wxTabCtrl sample.
Add GetIcon, GetBitmap to wxImageList. Perhaps store bitmaps
in image list so we can get them later.
-Add centring, right justify styles to wxStaticText.
-
-Synchronize drawing functions on all platforms, using Chris's
-code to test them.
-
-LOW PRIORITY
-------------
+Merge dib.cpp, dibutils.cpp (see also some DIB code in bitmap.cpp).
Debug PNG support in wxBitmap (no 4-bit support), and possibly add a convertor from PNG
to HICON. We could perhaps also support inclusion of PNGs into
Angled text.
-Eliminate Set/GetDefaultBackgroundColour? Just take background
-colour for child control instead.
-
Think about reimplementing wxBitmapButton, wxStaticBitmap using
BS_BITMAP, SS_BITMAP - but this may not allow wxBitmap
argument, so instead just allow controls loaded from native
resource to deal with this style and call default processing.
-Better clipboard support.
-
wxWizard class?
Doc/view - have some standard views/docs e.g. wxTextView.
-wxClassWizard for generating files, chunks of code.
-
Miscellaneous file/system function wrappers.
-wxImage or replacement; further wxBitmap/wxIcon etc. functions
-(load animated icos).
-
-Integrate existing multimedia classes.
-
-Rich text class?
-
-Look at WinCE stuff incl. database classes.
-
-Improve conversion guide, compatibility classes, tools?
-
Bug database.
-ActiveX support?
-
-OpenGL integration.
-
Menu bitmaps - document Vadim's enhancements.
-Enhance Tex2RTF to generate Microsoft HTML help, perhaps Netscape
-HTML help also.
-
wxCreateDynamicObject is apparently slow: ~ 2000 calls to strcmp. Need to
use some kind of hash table scheme.
Write translator between old and new .wxr formats (including
substituting static text for obsolete labels).
-Improve and expand wxSizer classes.
-
Write more validators. Also, how do they work if loading the
dialog from a .wxr? Could call SetValidator from within
InitDialog for all controls, then call TransferDataToWindow.
Add support for more static controls e.g. wxStaticLine.
+Perhaps rewrite wxFile to use FILE* descriptors, so Eof and Flush
+can work.
+
+Find out how to set wxFileDialog position.
+
+Maybe bundle Andrew Tucker's DBWIN32 with wxWindows (it's only
+26KB), for viewing debug messages without a debugger.
+
+Implement wxDC floating point transformations.
+
+A wxDC function (or two) for drawing 3D edges?
+
+LOW PRIORITY (LONG TERM)
+------------------------
+
+Improve and expand wxSizer classes.
+
+ActiveX support
+
+Look at porting to WinCE
+
+Enhance Tex2RTF to generate Microsoft HTML help, perhaps Netscape
+HTML help also.
+
GDI objects could be optimised further in constructors by
searching for a matching, pre-existing object, and assigning from
that, thus sharing the internal handle. A problem with this
(creating a new object rather than searching may or may not be
more efficient).
-Perhaps rewrite wxFile to use FILE* descriptors, so Eof and Flush
-can work.
+Integrate Guilhem's multimedia classes: documentation, makefiles,
+different platforms.
+
+Rich text class.
+
+