// Invoke a member function
wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
// Invoke a member function
wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
// Get/Put property
wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
// Get/Put property
wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
wxVariant GetProperty(const wxString& property,
const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
wxVariant GetProperty(const wxString& property,
const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;
bool PutProperty(const wxString& property,
const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;
bool PutProperty(const wxString& property,
const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
// on the pointer, though this could be implicit by constructing an wxAutomationObject
// with it and letting the destructor call Release.
WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;
// on the pointer, though this could be implicit by constructing an wxAutomationObject
// with it and letting the destructor call Release.
WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;
// A way of initialising another wxAutomationObject with a dispatch object,
// without having to deal with nasty IDispatch pointers.
bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
// A way of initialising another wxAutomationObject with a dispatch object,
// without having to deal with nasty IDispatch pointers.
bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;