// should use the current minimal size. If there is a MinSize,
// use it, otherwise use the BestSize.
wxSize min = m_window->GetMinSize();
- wxSize best = m_window->GetBestSize();
- if (min.x == -1) min.x = best.x;
- if (min.y == -1) min.y = best.y;
+ if (min.x == -1 || min.y == -1)
+ {
+ wxSize best = m_window->GetBestSize();
+ if (min.x == -1) min.x = best.x;
+ if (min.y == -1) min.y = best.y;
+ }
m_minSize = min;
}