]> git.saurik.com Git - wxWidgets.git/blobdiff - distrib/msw/tmake/vc6msw.t
fixed make uninstall
[wxWidgets.git] / distrib / msw / tmake / vc6msw.t
index 502d5a3a345e6d5ff33ea185c541f57fff1a49e7..633cb4f14f9990ae1606a03fcd79871133664ea9 100644 (file)
@@ -20,7 +20,7 @@
     }
 
     foreach $file (sort keys %wxCommon) {
     }
 
     foreach $file (sort keys %wxCommon) {
-       next if $wxCommon{$file} =~ /\b16\b/;
+       next if $wxCommon{$file} =~ /\b(16|U)\b/;
 
        my $tag = $file =~ /\.c$/ ? "WXCSRCS" : "WXCOMMONSRCS";
        $project{$tag} .= $file . " "
 
        my $tag = $file =~ /\.c$/ ? "WXCSRCS" : "WXCOMMONSRCS";
        $project{$tag} .= $file . " "
@@ -36,7 +36,7 @@
     }
 
     foreach $file (sort keys %wxHTML) {
     }
 
     foreach $file (sort keys %wxHTML) {
-       next if $wxHTML{$file} =~ /\b16\b/;
+       next if $wxHTML{$file} =~ /\b(16|U)\b/;
        $project{"WXHTMLSRCS"} .= $file . " "
     }
 
        $project{"WXHTMLSRCS"} .= $file . " "
     }
 
@@ -60,7 +60,7 @@
        $project{"WXHTMLHEADERS"} .= $file . " "
     }
 
        $project{"WXHTMLHEADERS"} .= $file . " "
     }
 
-    $project{"WXVERSION"} = "232";
+    $project{"WXVERSION"} = "233";
 #$}
 # Microsoft Developer Studio Project File - Name="wxWindows" - Package Owner=<4>
 # Microsoft Developer Studio Generated Build File, Format Version 6.00
 #$}
 # Microsoft Developer Studio Project File - Name="wxWindows" - Package Owner=<4>
 # Microsoft Developer Studio Generated Build File, Format Version 6.00
@@ -94,8 +94,8 @@ CFG=wxWindows - Win32 Debug
 
 # Begin Project
 # PROP AllowPerConfigDependencies 0
 
 # Begin Project
 # PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName "wxWindows"
-# PROP Scc_LocalPath ".."
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
 CPP=cl.exe
 RSC=rc.exe
 
 CPP=cl.exe
 RSC=rc.exe
 
@@ -353,69 +353,69 @@ SOURCE=.\msw\dummy.cpp
 # PROP Default_Filter ""
 # Begin Source File
 
 # PROP Default_Filter ""
 # Begin Source File
 
-SOURCE=..\include\wx\msw\setup0.h
+SOURCE=..\include\wx\msw\setup.h
 !IF  "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
 !IF  "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdllu\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdllud\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release Unicode"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswu\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswu\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug Unicode"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswud\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswud\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release DLL"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdll\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug DLL"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswdlld\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Release"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\msw\wx\setup.h
+       copy "$(InputPath)" ..\lib\msw\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug"
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxWindows - Win32 Debug"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 
 "../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-       copy $(InputPath) ..\lib\mswd\wx\setup.h
+       copy "$(InputPath)" ..\lib\mswd\wx\setup.h
 
 # End Custom Build
 !ENDIF 
 
 # End Custom Build
 !ENDIF