]> git.saurik.com Git - wxWidgets.git/blobdiff - distrib/msw/tmake/vc6base.t
Various cygwin compilation fixes.
[wxWidgets.git] / distrib / msw / tmake / vc6base.t
index 68a24022f29f66c2c4768db9ad3ac36f1e11214f..bca141d05a966f89939cb04969dc2c3e222c181a 100644 (file)
@@ -317,64 +317,64 @@ SOURCE=.\msw\dummy.cpp
 # PROP Default_Filter ""
 # Begin Source File
 
-SOURCE=..\include\wx\msw\setup0.h
+SOURCE=..\include\wx\msw\setup.h
 !IF  "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/basedllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\basedllu\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Debug Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/basedllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\basedllud\wx\setup.h
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Release Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/baseu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\baseu\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Debug Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/baseud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\baseud\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Release DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/basedll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\basedll\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Debug DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/basedlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\basedlld\wx\setup.h
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Release"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/base/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\base\wx\setup.h
 
 # End Custom Build
 !ELSEIF  "$(CFG)" == "wxBase - Win32 Debug"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
 
 "../lib/based/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
        copy $(InputPath) ..\lib\based\wx\setup.h