// (C) 1999-2000, Guillermo Rodriguez Garcia
// (C) 2008 Vadim Zeitlin
// RCS_ID: $Id$
-// License: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
Notify(false);
// Schedule this object for deletion instead of destroying it right now if
- // possible as we may have other events pending for it
- if ( wxTheApp )
+ // it can have other events pending for it and we have a way to do it.
+ //
+ // Notice that sockets used in other threads won't have any events for them
+ // and we shouldn't use delayed destruction mechanism for them as it's not
+ // MT-safe.
+ if ( wxIsMainThread() && wxTheApp )
{
wxTheApp->ScheduleForDestruction(this);
}
{
// if we don't want to wait, just return immediately
if ( m_flags & wxSOCKET_NOWAIT )
+ {
+ // this shouldn't be counted as an error in this case
+ SetError(wxSOCKET_NOERROR);
break;
+ }
// otherwise wait until the socket becomes ready for reading or
// an error occurs on it
exceptfds; // always want to know about errors
if ( flags & wxSOCKET_INPUT_FLAG )
- {
preadfds = &readfds;
+
+ if ( flags & wxSOCKET_OUTPUT_FLAG )
+ pwritefds = &writefds;
+
+ // When using non-blocking connect() the client socket becomes connected
+ // (successfully or not) when it becomes writable but when using
+ // non-blocking accept() the server socket becomes connected when it
+ // becomes readable.
+ if ( flags & wxSOCKET_CONNECTION_FLAG )
+ {
+ if ( m_server )
+ preadfds = &readfds;
+ else
+ pwritefds = &writefds;
+ }
+
+ if ( preadfds )
+ {
wxFD_ZERO(preadfds);
wxFD_SET(m_fd, preadfds);
}
- // when using non-blocking connect() the socket becomes connected
- // (successfully or not) when it becomes writable
- if ( flags & (wxSOCKET_OUTPUT_FLAG | wxSOCKET_CONNECTION_FLAG) )
+ if ( pwritefds )
{
- pwritefds = &writefds;
wxFD_ZERO(pwritefds);
wxFD_SET(m_fd, pwritefds);
}
{
wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
- // we're never going to become ready in a client if we're not connected any
- // more (OTOH a server can call this to precisely wait for a connection so
- // do wait for it in this case)
- if ( !m_impl->IsServer() && !m_connected && !m_establishing )
+ // we're never going to become ready in a TCP client if we're not connected
+ // any more (OTOH a server can call this to precisely wait for a connection
+ // so do wait for it in this case and UDP client is never "connected")
+ if ( !m_impl->IsServer() &&
+ m_impl->m_stream && !m_connected && !m_establishing )
return -1;
// This can be set to true from Interrupt() to exit this function a.s.a.p.
if (m_impl->CreateServer() != wxSOCKET_NOERROR)
{
- delete m_impl;
- m_impl = NULL;
+ wxDELETE(m_impl);
wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") );
return;
}
- wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd );
+ // Notice that we need a cast as SOCKET is 64 bit under Win64 and that the
+ // cast is safe because a SOCKET is a handle and so limited to 32 (or,
+ // actually, even 24) bit values anyhow.
+ wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %u"),
+ static_cast<unsigned>(m_impl->m_fd) );
}
// --------------------------------------------------------------------------
if ( m_impl->CreateUDP() != wxSOCKET_NOERROR )
{
- delete m_impl;
- m_impl = NULL;
+ wxDELETE(m_impl);
return;
}
#endif
// same for ManagerSetter in the MSW file
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
wxFORCE_LINK_MODULE( mswsocket )
#endif