#ifndef _WX_CHECKBOX_H_
#define _WX_CHECKBOX_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "checkbox.h"
-#endif
-
// Checkbox item (single checkbox)
class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
{
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
- virtual void SetValue(const bool value);
+ virtual void SetValue(bool value);
virtual bool GetValue() const;
- virtual void SetLabel(const wxString& label);
-
+ // override some base class virtuals
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual void Command(wxCommandEvent& event);
+ virtual bool SetForegroundColour(const wxColour& colour);
+ virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
protected:
virtual wxSize DoGetBestSize() const;
virtual void DoSet3StateValue(wxCheckBoxState value);
-
virtual wxCheckBoxState DoGet3StateValue() const;
+ // make the checkbox owner drawn or reset it to normal style
+ void MakeOwnerDrawn(bool ownerDrawn);
+
+ // return true if this checkbox is owner drawn
+ bool IsOwnerDrawn() const;
+
private:
+ // common part of all ctors
+ void Init();
+
+ // event handlers used by owner-drawn checkbox
+ void OnMouseEnterOrLeave(wxMouseEvent& event);
+ void OnMouseLeft(wxMouseEvent& event);
+ void OnFocus(wxFocusEvent& event);
+
+
+ // current state of the checkbox
+ wxCheckBoxState m_state;
+
+ // true if the checkbox is currently pressed
+ bool m_isPressed;
+
+ // true if mouse is currently over the control
+ bool m_isHot;
+
+
DECLARE_DYNAMIC_CLASS_NO_COPY(wxCheckBox)
};