// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "app.h"
+#endif
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __EMX__
-#include <sys\ioctl.h>
-#include <sys\select.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
#else
#include <nerrno.h>
-#include <ioctl.h>
-#include <select.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
+#include <sys/time.h>
-#endif // ndef for __EMX__
+#endif //
#ifndef __EMX__
#define select(a,b,c,d,e) bsdselect(a,b,c,d,e)
-int _System bsdselect(int,
- struct fd_set *,
- struct fd_set *,
- struct fd_set *,
- struct timeval *);
-
+extern "C" int _System bsdselect(int,
+ struct fd_set *,
+ struct fd_set *,
+ struct fd_set *,
+ struct timeval *);
#endif
#if wxUSE_THREADS
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
-#if wxUSE_WX_RESOURCES
- #include "wx/resource.h"
-#endif
-
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#endif // wxUSE_TOOLTIPS
HAB vHabmain = NULLHANDLE;
QMSG svCurrentMsg;
-wxApp* wxTheApp = NULL;
-
-// NB: all "NoRedraw" classes must have the same names as the "normal" classes
-// with NR suffix - wxWindow::OS2Create() supposes this
-wxChar wxFrameClassName[] = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = wxT("wxPanelClass");
-wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
+
HICON wxSTD_FRAME_ICON = (HICON) NULL;
HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
//
// Initialize
//
-bool wxApp::Initialize(
- HAB vHab
-)
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
+
#if defined(wxUSE_CONSOLEDEBUG)
#if wxUSE_CONSOLEDEBUG
/***********************************************/
//
// OS2 has to have an anchorblock
//
- vHab = WinInitialize(0);
+ vHabmain = WinInitialize(0);
+
+ if (!vHabmain)
+ {
+ // TODO: at least give some error message here...
+ wxAppBase::CleanUp();
- if (!vHab)
return FALSE;
- else
- vHabmain = vHab;
+ }
+
+ wxBuffer = new wxChar[1500]; // FIXME; why?
// Some people may wish to use this, but
// probably it shouldn't be here by default.
// wxRedirectIOToConsole();
#endif
- wxBuffer = new wxChar[1500]; // FIXME; why?
-
- wxClassInfo::InitializeClasses();
-
-#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection;
-#endif
-
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
-
- wxInitializeStockLists();
- wxInitializeStockObjects();
-
-#if wxUSE_WX_RESOURCES
- wxInitializeResourceSystem();
-#endif
-
- wxBitmap::InitStandardHandlers();
-
- RegisterWindowClasses(vHab);
wxWinHandleList = new wxList(wxKEY_INTEGER);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
// wxSetKeyboardHook(TRUE);
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules())
- return FALSE;
+ RegisterWindowClasses(vHab);
+
return TRUE;
} // end of wxApp::Initialize
HAB vHab
)
{
- APIRET rc;
ERRORID vError = 0L;
wxString sError;
if (!::WinRegisterClass( vHab
,wxFrameClassName
,wxFrameWndProc
- ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT | CS_CLIPCHILDREN
+ ,CS_SIZEREDRAW | CS_SYNCPAINT
,sizeof(ULONG)
))
{
if (!::WinRegisterClass( vHab
,wxCanvasClassName
,wxWndProc
- ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT | CS_CLIPCHILDREN
+ ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
+ return FALSE;
+ }
+ if (!::WinRegisterClass( vHab
+ ,wxCanvasClassNameNR
+ ,wxWndProc
+ ,CS_HITTEST | CS_SYNCPAINT
,sizeof(ULONG)
))
{
//
void wxApp::CleanUp()
{
- //
- // COMMON CLEANUP
- //
-
-#if wxUSE_LOG
-
- //
- // Flush the logged messages if any and install a 'safer' log target: the
- // default one (wxLogGui) can't be used after the resources are freed just
- // below and the user suppliedo ne might be even more unsafe (using any
- // wxWindows GUI function is unsafe starting from now)
- //
- wxLog::DontCreateOnDemand();
-
- //
- // This will flush the old messages if any
- //
- delete wxLog::SetActiveTarget(new wxLogStderr);
-#endif // wxUSE_LOG
-
- //
- // One last chance for pending objects to be cleaned up
- //
- wxTheApp->DeletePendingObjects();
-
- wxModule::CleanUpModules();
-
-#if wxUSE_WX_RESOURCES
- wxCleanUpResourceSystem();
-#endif
-
- wxDeleteStockObjects();
-
- //
- // Destroy all GDI lists, etc.
- //
- wxDeleteStockLists();
-
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
-
- wxBitmap::CleanUpHandlers();
-
delete[] wxBuffer;
wxBuffer = NULL;
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
#endif
- wxClassInfo::CleanUpClasses();
-
// Delete Message queue
if (wxTheApp->m_hMq)
::WinDestroyMsgQueue(wxTheApp->m_hMq);
- delete wxTheApp;
- wxTheApp = NULL;
-
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogDebug(wxT("There were memory leaks."));
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- // wxDebugContext::SetStream(NULL, NULL);
-#endif
-
-#if wxUSE_LOG
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
-#endif // wxUSE_LOG
+ wxAppBase::CleanUp();
} // end of wxApp::CleanUp
-//----------------------------------------------------------------------
-// Main wxWindows entry point
-//----------------------------------------------------------------------
-int wxEntry(
- int argc
-, char* argv[]
-)
-{
- HAB vHab = 0;
-
- if (!wxApp::Initialize(vHab))
- return 0;
-
- //
- // create the application object or ensure that one already exists
- //
- if (!wxTheApp)
- {
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer
- // function for delayed, dynamic app object construction.
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- wxT("No initializer - use IMPLEMENT_APP macro.") );
- wxTheApp = (*wxApp::GetInitializerFunction()) ();
- }
- wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
- wxTheApp->argc = argc;
-
-#if wxUSE_UNICODE
- wxTheApp->argv = new wxChar*[argc+1];
-
- int nArgc = 0;
-
- while (nArgc < argc)
- {
- wxTheApp->argv[nArgc] = wxStrdup(wxConvLibc.cMB2WX(argv[nArgc]));
- nArgc++;
- }
- wxTheApp->argv[nArgc] = (wxChar *)NULL;
-#else
- wxTheApp->argv = argv;
-#endif
-
- wxString sName(wxFileNameFromPath(argv[0]));
-
- wxStripExtension(sName);
- wxTheApp->SetAppName(sName);
-
- int nRetValue = 0;
-
- if (!wxTheApp->OnInitGui())
- nRetValue = -1;
-
- if (nRetValue == 0)
- {
- if (wxTheApp->OnInit())
- {
- nRetValue = wxTheApp->OnRun();
- }
- // Normal exit
- wxWindow* pTopWindow = wxTheApp->GetTopWindow();
- if (pTopWindow)
- {
- // Forcibly delete the window.
- if (pTopWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- pTopWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- pTopWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete pTopWindow;
- wxTheApp->SetTopWindow(NULL);
- }
- }
- }
- else // app initialization failed
- {
- wxLogLastError(" Gui initialization failed, exitting");
- }
-#if wxUSE_CONSOLEDEBUG
- printf("wxTheApp->OnExit ");
- fflush(stdout);
-#endif
- wxTheApp->OnExit();
-#if wxUSE_CONSOLEDEBUG
- printf("wxApp::CleanUp ");
- fflush(stdout);
-#endif
- wxApp::CleanUp();
-#if wxUSE_CONSOLEDEBUG
- printf("return %i ", nRetValue);
- fflush(stdout);
-#endif
- return(nRetValue);
-} // end of wxEntry
-
bool wxApp::OnInitGui()
{
ERRORID vError;
wxString sError;
+ if (!wxAppBase::OnInitGui())
+ return FALSE;
+
m_hMq = ::WinCreateMsgQueue(vHabmain, 0);
if (!m_hMq)
{
wxLogDebug(sError);
return FALSE;
}
+
return TRUE;
} // end of wxApp::OnInitGui
-//
-// Static member initialization
-//
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
-
wxApp::wxApp()
{
m_topWindow = NULL;
wxTheApp = this;
- m_wantDebugOutput = TRUE;
argc = 0;
argv = NULL;
m_nPrintMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
m_bAuto3D = TRUE;
m_hMq = 0;
m_maxSocketHandles = 0;
{
QMSG vMsg = svSavedMessages[n];
- if ( !ProcessMessage((WXMSG *)&vMsg) )
- {
- ::WinDispatchMsg(vHabmain, &vMsg);
- }
+ DoMessage((WXMSG*)&vMsg);
}
svSavedMessages.Empty();
}
void wxApp::ExitMainLoop()
{
- m_bKeepGoing = FALSE;
-}
+ ::WinPostMsg(NULL, WM_QUIT, 0, 0);
+} // end of wxApp::ExitMainLoop
bool wxApp::Pending()
{
return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
-}
+} // end of wxApp::Pending
void wxApp::Dispatch()
{
wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
wxWindow* pWnd;
-#if wxUSE_TOOLTIPS
//
- // We must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
- // popup the tooltip bubbles
+ // Pass non-system timer messages to the wxTimerProc
//
- if (pWndThis && (pMsg->msg == WM_MOUSEMOVE))
- {
- wxToolTip* pToolTip = pWndThis->GetToolTip();
- if (pToolTip)
- {
- pToolTip->RelayEvent(pWxmsg);
- }
- }
-#endif // wxUSE_TOOLTIPS
+ if (pMsg->msg == WM_TIMER &&
+ (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
+ SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
+ SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
+ SHORT1FROMMP(pMsg->mp1) != 0x0000
+ ))
+ wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
//
- // We must relay Timer events to wxTimer's processing function
+ // Allow the window to prevent certain messages from being
+ // translated/processed (this is currently used by wxTextCtrl to always
+ // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
//
- if (pMsg->msg == WM_TIMER)
- wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
+ if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
+ {
+ return FALSE;
+ }
//
// For some composite controls (like a combobox), wndThis might be NULL
return FALSE;
} // end of wxApp::ProcessMessage
+bool gbInOnIdle = FALSE;
+
void wxApp::OnIdle(
wxIdleEvent& rEvent
)
{
- static bool sbInOnIdle = FALSE;
//
// Avoid recursion (via ProcessEvent default case)
//
- if (sbInOnIdle)
+ if (gbInOnIdle)
return;
- sbInOnIdle = TRUE;
+ gbInOnIdle = TRUE;
//
// If there are pending events, we must process them: pending events
// automated DC cache management: clear the cached DCs and bitmap
// if it's likely that the app has finished with them, that is, we
// get an idle event and we're not dragging anything.
- if (!::WinGetKeyState(MK_LBUTTON) &&
- !::WinGetKeyState(MK_MBUTTON) &&
- !::WinGetKeyState(MK_RBUTTON))
+ if (!::WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON2))
wxDC::ClearCache();
#endif // wxUSE_DC_CACHEING
//
rEvent.RequestMore(TRUE);
}
- sbInOnIdle = FALSE;
+ gbInOnIdle = FALSE;
} // end of wxApp::OnIdle
// Send idle event to all top-level windows
return bNeedMore;
} // end of wxApp::SendIdleEvents
-void wxApp::DeletePendingObjects()
-{
- wxNode* pNode = wxPendingDelete.First();
-
- while (pNode)
- {
- wxObject* pObj = (wxObject *)pNode->Data();
-
- delete pObj;
-
- if (wxPendingDelete.Member(pObj))
- delete pNode;
-
- //
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- //
- pNode = wxPendingDelete.First();
- }
-} // end of wxApp::DeletePendingObjects
-
void wxApp::OnEndSession(
wxCloseEvent& WXUNUSED(rEvent))
{
}
} // end of wxApp::OnQueryEndSession
-void wxExit()
+void wxApp::Exit()
{
- wxLogError(_("Fatal error: exiting"));
-
wxApp::CleanUp();
-} // end of wxExit
-static bool gs_inYield = FALSE;
+ // VZ: must really exit somehow, insert appropriate OS/2 syscall (FIXME)
+ wxAppConsole::Exit();
+} // end of wxExit
//
// Yield to incoming messages
//
-bool wxYield()
+bool wxApp::Yield(bool onlyIfNeeded)
{
+ static bool s_inYield = FALSE;
+
+ if ( s_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( _T("wxYield() called recursively") );
+ }
+
+ return FALSE;
+ }
+
HAB vHab = 0;
QMSG vMsg;
//
wxLog::Suspend();
- gs_inYield = TRUE;
+ s_inYield = TRUE;
//
// We want to go back to the main message loop
// Let the logs be flashed again
//
wxLog::Resume();
- gs_inYield = FALSE;
+ s_inYield = FALSE;
return TRUE;
} // end of wxYield
-// Yield to incoming messages; but fail silently if recursion is detected.
-bool wxYieldIfNeeded()
-{
- if (gs_inYield)
- return FALSE;
-
- return wxYield();
-}
-
-wxIcon wxApp::GetStdIcon(
- int nWhich
-) const
-{
- switch(nWhich)
- {
- case wxICON_INFORMATION:
- return wxIcon("wxICON_INFO");
-
- case wxICON_QUESTION:
- return wxIcon("wxICON_QUESTION");
-
- case wxICON_EXCLAMATION:
- return wxIcon("wxICON_WARNING");
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon("wxICON_ERROR");
- }
- return wxIcon("wxICON_ERROR");
-} // end of wxApp::GetStdIcon
-
int wxApp::AddSocketHandler(int handle, int mask,
void (*callback)(void*), void * gsock)
{
// wxWakeUpIdle
//-----------------------------------------------------------------------------
-void wxWakeUpIdle()
+void wxApp::WakeUpIdle()
{
//
// Send the top window a dummy message so idle handler processing will