// in wxUniv build we must manually do some DC adjustments usually
// performed by Windows for us
#ifdef __WXUNIVERSAL__
- wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
+ wxPoint ptOrigin = m_pCanvas->GetClientAreaOrigin();
if ( ptOrigin.x || ptOrigin.y )
{
// no need to shift DC origin if shift is null
}
// clip the DC to avoid overwriting the non client area
- SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize());
+ SetClippingRegion(wxPoint(0, 0), m_pCanvas->GetClientSize());
#endif // __WXUNIVERSAL__
} // end of wxClientDC::InitDC