#ifdef __EMX__
-#include <sys\ioctl.h>
-#include <sys\select.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
#else
#include <nerrno.h>
-#include <ioctl.h>
-#include <select.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
+#include <sys/time.h>
-#endif // ndef for __EMX__
+#endif //
#ifndef __EMX__
#define select(a,b,c,d,e) bsdselect(a,b,c,d,e)
-int _System bsdselect(int,
- struct fd_set *,
- struct fd_set *,
- struct fd_set *,
- struct timeval *);
-
+extern "C" int _System bsdselect(int,
+ struct fd_set *,
+ struct fd_set *,
+ struct fd_set *,
+ struct timeval *);
#endif
#if wxUSE_THREADS
QMSG svCurrentMsg;
wxApp* wxTheApp = NULL;
-// NB: all "NoRedraw" classes must have the same names as the "normal" classes
-// with NR suffix - wxWindow::OS2Create() supposes this
-wxChar wxFrameClassName[] = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = wxT("wxPanelClass");
-wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
HICON wxSTD_FRAME_ICON = (HICON) NULL;
HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
#endif //wxUSE_CONSOLEDEBUG
#endif
- //
- // OS2 has to have an anchorblock
- //
- vHab = WinInitialize(0);
-
- if (!vHab)
- return FALSE;
- else
- vHabmain = vHab;
-
- // Some people may wish to use this, but
- // probably it shouldn't be here by default.
-#ifdef __WXDEBUG__
- // wxRedirectIOToConsole();
-#endif
-
wxBuffer = new wxChar[1500]; // FIXME; why?
wxClassInfo::InitializeClasses();
wxBitmap::InitStandardHandlers();
- RegisterWindowClasses(vHab);
+ //
+ // OS2 has to have an anchorblock
+ //
+ vHab = WinInitialize(0);
+
+ if (!vHab)
+ return FALSE;
+ else
+ vHabmain = vHab;
+
+ // Some people may wish to use this, but
+ // probably it shouldn't be here by default.
+#ifdef __WXDEBUG__
+ // wxRedirectIOToConsole();
+#endif
+
wxWinHandleList = new wxList(wxKEY_INTEGER);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
wxModule::RegisterModules();
if (!wxModule::InitializeModules())
return FALSE;
+ RegisterWindowClasses(vHab);
return TRUE;
} // end of wxApp::Initialize
HAB vHab
)
{
- APIRET rc;
ERRORID vError = 0L;
wxString sError;
if (!::WinRegisterClass( vHab
,wxFrameClassName
,wxFrameWndProc
- ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT | CS_CLIPCHILDREN
+ ,CS_SIZEREDRAW | CS_SYNCPAINT
,sizeof(ULONG)
))
{
if (!::WinRegisterClass( vHab
,wxCanvasClassName
,wxWndProc
- ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT | CS_CLIPCHILDREN
+ ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT
,sizeof(ULONG)
))
{
ERRORID vError;
wxString sError;
+ if (!wxAppBase::OnInitGui())
+ return FALSE;
+
m_hMq = ::WinCreateMsgQueue(vHabmain, 0);
if (!m_hMq)
{
wxLogDebug(sError);
return FALSE;
}
+
return TRUE;
} // end of wxApp::OnInitGui
{
m_topWindow = NULL;
wxTheApp = this;
- m_wantDebugOutput = TRUE;
argc = 0;
argv = NULL;
#endif // wxUSE_TOOLTIPS
//
- // We must relay Timer events to wxTimer's processing function
+ // Pass non-system timer messages to the wxTimerProc
//
- if (pMsg->msg == WM_TIMER)
+ if (pMsg->msg == WM_TIMER &&
+ (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
+ SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
+ SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
+ SHORT1FROMMP(pMsg->mp1) != 0x0000
+ ))
wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
+ //
+ // Allow the window to prevent certain messages from being
+ // translated/processed (this is currently used by wxTextCtrl to always
+ // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
+ //
+ if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
+ {
+ return FALSE;
+ }
+
//
// For some composite controls (like a combobox), wndThis might be NULL
// because the subcontrol is not a wxWindow, but only the control itself
// automated DC cache management: clear the cached DCs and bitmap
// if it's likely that the app has finished with them, that is, we
// get an idle event and we're not dragging anything.
- if (!::WinGetKeyState(MK_LBUTTON) &&
- !::WinGetKeyState(MK_MBUTTON) &&
- !::WinGetKeyState(MK_RBUTTON))
+ if (!::WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON2))
wxDC::ClearCache();
#endif // wxUSE_DC_CACHEING
wxApp::CleanUp();
} // end of wxExit
-static bool gs_inYield = FALSE;
-
//
// Yield to incoming messages
//
-bool wxYield()
+bool wxApp::Yield(bool onlyIfNeeded)
{
+ static bool s_inYield = FALSE;
+
+ if ( s_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( _T("wxYield() called recursively") );
+ }
+
+ return FALSE;
+ }
+
HAB vHab = 0;
QMSG vMsg;
//
wxLog::Suspend();
- gs_inYield = TRUE;
+ s_inYield = TRUE;
//
// We want to go back to the main message loop
// Let the logs be flashed again
//
wxLog::Resume();
- gs_inYield = FALSE;
+ s_inYield = FALSE;
return TRUE;
} // end of wxYield
-// Yield to incoming messages; but fail silently if recursion is detected.
-bool wxYieldIfNeeded()
-{
- if (gs_inYield)
- return FALSE;
-
- return wxYield();
-}
-
-wxIcon wxApp::GetStdIcon(
- int nWhich
-) const
-{
- switch(nWhich)
- {
- case wxICON_INFORMATION:
- return wxIcon("wxICON_INFO");
-
- case wxICON_QUESTION:
- return wxIcon("wxICON_QUESTION");
-
- case wxICON_EXCLAMATION:
- return wxIcon("wxICON_WARNING");
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon("wxICON_ERROR");
- }
- return wxIcon("wxICON_ERROR");
-} // end of wxApp::GetStdIcon
-
int wxApp::AddSocketHandler(int handle, int mask,
void (*callback)(void*), void * gsock)
{