#include "wx/gdicmn.h"
#include "wx/dnd.h"
+#if wxUSE_DRAG_AND_DROP
+
// ----------------------------------------------------------------------------
// global
// ----------------------------------------------------------------------------
};
wxDragResult wxDropSource::DoDragDrop(
- bool WXUNUSED(bAllowMove)
+ int WXUNUSED(flags)
)
{
// TODO
// TODO
};
+#endif //wxUSE_DRAG_AND_DROP