#include "math.h"
-//#ifdef __WXMSW__
+#ifdef __WXMSW__
+ // comment out this line to test multiple selection even under MSW (where
+ // it looks ugly - but works)
#define NO_MULTIPLE_SELECTION
- #define NO_VARIABLE_HEIGHT
-//#endif
+#endif
+
+#define NO_VARIABLE_HEIGHT
#include "treetest.h"
#ifndef __WXMSW__
#include "icon1.xpm"
#include "icon2.xpm"
+ #include "icon3.xpm"
+ #include "icon4.xpm"
+ #include "icon5.xpm"
#include "mondrian.xpm"
#endif
EVT_MENU(TreeTest_Unselect, MyFrame::OnUnselect)
#endif // NO_MULTIPLE_SELECTION
EVT_MENU(TreeTest_Rename, MyFrame::OnRename)
+ EVT_MENU(TreeTest_Count, MyFrame::OnCount)
+ EVT_MENU(TreeTest_CountRec, MyFrame::OnCountRec)
EVT_MENU(TreeTest_Sort, MyFrame::OnSort)
EVT_MENU(TreeTest_SortRev, MyFrame::OnSortRev)
EVT_MENU(TreeTest_Bold, MyFrame::OnSetBold)
EVT_TREE_BEGIN_LABEL_EDIT(TreeTest_Ctrl, MyTreeCtrl::OnBeginLabelEdit)
EVT_TREE_END_LABEL_EDIT(TreeTest_Ctrl, MyTreeCtrl::OnEndLabelEdit)
EVT_TREE_DELETE_ITEM(TreeTest_Ctrl, MyTreeCtrl::OnDeleteItem)
+#if 0 // there are so many of those that logging them causes flicker
EVT_TREE_GET_INFO(TreeTest_Ctrl, MyTreeCtrl::OnGetInfo)
+#endif
EVT_TREE_SET_INFO(TreeTest_Ctrl, MyTreeCtrl::OnSetInfo)
EVT_TREE_ITEM_EXPANDED(TreeTest_Ctrl, MyTreeCtrl::OnItemExpanded)
EVT_TREE_ITEM_EXPANDING(TreeTest_Ctrl, MyTreeCtrl::OnItemExpanding)
tree_menu->Append(TreeTest_DeleteChildren, "Delete &children");
tree_menu->Append(TreeTest_DeleteAll, "Delete &all items");
tree_menu->AppendSeparator();
+ tree_menu->Append(TreeTest_Count, "Count children of current item");
+ tree_menu->Append(TreeTest_CountRec, "Recursively count children of current item");
+ tree_menu->AppendSeparator();
tree_menu->Append(TreeTest_Sort, "Sort children of current item");
tree_menu->Append(TreeTest_SortRev, "Sort in reversed order");
tree_menu->AppendSeparator();
wxTR_HAS_BUTTONS |
wxTR_EDIT_LABELS |
#ifndef NO_MULTIPLE_SELECTION
- wxTR_MULTIPLE |
+ wxTR_MULTIPLE |
#endif
#ifndef NO_VARIABLE_HEIGHT
- wxTR_HAS_VARIABLE_ROW_HEIGHT |
+ wxTR_HAS_VARIABLE_ROW_HEIGHT |
#endif
- wxSUNKEN_BORDER);
+ wxSUNKEN_BORDER);
wxTextCtrl *textCtrl = new wxTextCtrl(this, -1, "",
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxSUNKEN_BORDER);
(void)m_treeCtrl->EditLabel(item);
}
+void MyFrame::OnCount(wxCommandEvent& WXUNUSED(event))
+{
+ wxTreeItemId item = m_treeCtrl->GetSelection();
+
+ CHECK_ITEM( item );
+
+ int i = m_treeCtrl->GetChildrenCount( item, FALSE );
+
+ wxLogMessage(_T("%d children"), i);
+}
+
+void MyFrame::OnCountRec(wxCommandEvent& WXUNUSED(event))
+{
+ wxTreeItemId item = m_treeCtrl->GetSelection();
+
+ CHECK_ITEM( item );
+
+ int i = m_treeCtrl->GetChildrenCount( item );
+
+ wxLogMessage(_T("%d children"), i);
+}
+
void MyFrame::DoSort(bool reverse)
{
wxTreeItemId item = m_treeCtrl->GetSelection();
long style)
: wxTreeCtrl(parent, id, pos, size, style)
{
-#if (USE_TR_HAS_VARIABLE_ROW_HIGHT && wxUSE_LIBJPEG)
+#ifndef NO_VARIABLE_HEIGHT
+#if wxUSE_LIBJPEG
wxImage::AddHandler(new wxJPEGHandler);
wxImage image;
image.LoadFile(wxString("horse.jpg"), wxBITMAP_TYPE_JPEG );
+#endif
#endif
m_reverseSort = FALSE;
#if defined(__WXMSW__) && defined(__WIN16__)
// This is required in 16-bit Windows mode only because we can't load a specific (16x16)
// icon image, so it comes out stretched
-# if USE_TR_HAS_VARIABLE_ROW_HIGHT
+# ifndef NO_VARIABLE_HEIGHT
m_imageListNormal->Add(image.ConvertToBitmap());
# else
m_imageListNormal->Add(wxBitmap("bitmap1", wxBITMAP_TYPE_BMP_RESOURCE));
# endif
m_imageListNormal->Add(wxBitmap("bitmap2", wxBITMAP_TYPE_BMP_RESOURCE));
+ m_imageListNormal->Add(wxBitmap("bitmap3", wxBITMAP_TYPE_BMP_RESOURCE));
+ m_imageListNormal->Add(wxBitmap("bitmap4", wxBITMAP_TYPE_BMP_RESOURCE));
+ m_imageListNormal->Add(wxBitmap("bitmap5", wxBITMAP_TYPE_BMP_RESOURCE));
#else
-# if USE_TR_HAS_VARIABLE_ROW_HIGHT
+# ifndef NO_VARIABLE_HEIGHT
m_imageListNormal->Add(image.ConvertToBitmap());
# else
m_imageListNormal->Add(wxICON(icon1));
# endif
m_imageListNormal->Add(wxICON(icon2));
+ m_imageListNormal->Add(wxICON(icon3));
+ m_imageListNormal->Add(wxICON(icon4));
+ m_imageListNormal->Add(wxICON(icon5));
#endif
SetImageList(m_imageListNormal);
{
if ( depth > 0 )
{
+ bool hasChildren = depth > 1;
+
wxString str;
for ( size_t n = 0; n < numChildren; n++ )
{
// at depth 1 elements won't have any more children
- if (depth == 1)
- str.Printf("%s child %d.%d", "File", folder, n + 1);
- else
+ if ( hasChildren )
str.Printf("%s child %d", "Folder", n + 1);
+ else
+ str.Printf("%s child %d.%d", "File", folder, n + 1);
+ // here we pass to AppendItem() normal and selected item images (we
+ // suppose that selected image follows the normal one in the enum)
int image = depth == 1 ? TreeCtrlIcon_File : TreeCtrlIcon_Folder;
- wxTreeItemId id = AppendItem(idParent, str, image, image,
+ wxTreeItemId id = AppendItem(idParent, str, image, image + 1,
new MyTreeItemData(str));
+ // and now we also set the expanded one (only for the folders)
+ if ( hasChildren )
+ {
+ SetItemImage(id, TreeCtrlIcon_FolderOpened,
+ wxTreeItemIcon_Expanded);
+ }
+
// remember the last child for OnEnsureVisible()
- if ( depth == 1 && n == numChildren - 1 )
+ if ( !hasChildren && n == numChildren - 1 )
{
m_lastItem = id;
}
wxTreeItemId rootId = AddRoot("Root",
TreeCtrlIcon_Folder, TreeCtrlIcon_Folder,
new MyTreeItemData("Root item"));
+ SetItemImage(rootId, TreeCtrlIcon_FolderOpened, wxTreeItemIcon_Expanded);
AddItemsRecursively(rootId, numChildren, depth, 0);
}