inline void SetEraseObject(bool er) { m_eraseObject = er; }
public:
- int m_type;
- double m_xoffset;
- double m_yoffset;
- wxShape* m_shape;
- wxCursor* m_oldCursor;
- bool m_eraseObject; // If true, erases object before dragging handle.
+ int m_type;
+ double m_xoffset;
+ double m_yoffset;
+ wxShape* m_shape;
+ const wxCursor* m_oldCursor;
+ bool m_eraseObject; // If true, erases object before dragging handle.
/*
* Store original top-left, bottom-right coordinates