// wxInputHandler: maps the events to the actions
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxInputHandler : public wxObject
+class WXDLLIMPEXP_CORE wxInputHandler : public wxObject
{
public:
// map a keyboard event to one or more actions (pressed == true if the key
// and also provides the way to chain input handlers together
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
+class WXDLLIMPEXP_CORE wxStdInputHandler : public wxInputHandler
{
public:
wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }