wxBrush();
wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush) { Ref(brush); }
virtual ~wxBrush();
virtual void SetColour(const wxColour& col);
virtual void SetStyle(int style);
virtual void SetStipple(const wxBitmap& stipple);
- wxBrush& operator=(const wxBrush& brush);
bool operator==(const wxBrush& brush) const;
bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
virtual int GetStyle() const;
wxBitmap *GetStipple() const;
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
// return the HBRUSH for this brush
virtual WXHANDLE GetResourceHandle() const;