const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */ );
- ~wxGLContext();
+ virtual ~wxGLContext();
void SetCurrent();
int *attribList = 0,
const wxPalette& palette = wxNullPalette);
- ~wxGLCanvas();
+ virtual ~wxGLCanvas();
// Replaces wxWindow::Create functionality, since
// we need to use a different window class