// dispatch a single event, return false if we should exit from the loop
virtual bool Dispatch() = 0;
- // is the event loop running now?
- virtual bool IsRunning() const = 0;
-
// return currently active (running) event loop, may be NULL
static wxEventLoop *GetActive() { return ms_activeLoop; }
// set currently active (running) event loop
static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
+ // is this event loop running now?
+ //
+ // notice that even if this event loop hasn't terminated yet but has just
+ // spawned a nested (e.g. modal) event loop, this would return false
+ bool IsRunning() const;
+
protected:
// this function should be called before the event loop terminates, whether
// this happens normally (because of Exit() call) or abnormally (because of
DECLARE_NO_COPY_CLASS(wxEventLoopBase)
};
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__)
+
+// this class can be used to implement a standard event loop logic using
+// Pending() and Dispatch()
+//
+// it also handles idle processing automatically
+class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase
+{
+public:
+ wxEventLoopManual();
+
+ // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
+ // terminating when Exit() is called
+ virtual int Run();
+
+ // sets the "should exit" flag and wakes up the loop so that it terminates
+ // soon
+ virtual void Exit(int rc = 0);
+
+protected:
+ // implement this to wake up the loop: usually done by posting a dummy event
+ // to it (called from Exit())
+ virtual void WakeUp() = 0;
+
+ // may be overridden to perform some action at the start of each new event
+ // loop iteration
+ virtual void OnNextIteration() { }
+
+
+ // the loop exit code
+ int m_exitcode;
+
+ // should we exit the loop?
+ bool m_shouldExit;
+};
+
+#endif // platforms using "manual" loop
+
// we're moving away from old m_impl wxEventLoop model as otherwise the user
// code doesn't have access to platform-specific wxEventLoop methods and this
// can sometimes be very useful (e.g. under MSW this is necessary for
#include "wx/palmos/evtloop.h"
#elif defined(__WXMSW__)
#include "wx/msw/evtloop.h"
-#else
+#elif defined(__WXMAC__)
+ #include "wx/mac/evtloop.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/evtloop.h"
+#else // other platform
class WXDLLEXPORT wxEventLoopImpl;
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
- virtual bool IsRunning() const { return GetActive() == this; }
protected:
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;
DECLARE_NO_COPY_CLASS(wxEventLoop)
- };
+};
+
+#endif // platforms
-#endif // __WXMSW__/!__WXMSW__
+inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
// ----------------------------------------------------------------------------
// wxModalEventLoop
wxWindowDisabler *m_windowDisabler;
};
+// ----------------------------------------------------------------------------
+// wxEventLoopActivator: helper class for wxEventLoop implementations
+// ----------------------------------------------------------------------------
+
+// this object sets the wxEventLoop given to the ctor as the currently active
+// one and unsets it in its dtor, this is especially useful in presence of
+// exceptions but is more tidy even when we don't use them
+class wxEventLoopActivator
+{
+public:
+ wxEventLoopActivator(wxEventLoop *evtLoop)
+ {
+ m_evtLoopOld = wxEventLoop::GetActive();
+ wxEventLoop::SetActive(evtLoop);
+ }
+
+ ~wxEventLoopActivator()
+ {
+ // restore the previously active event loop
+ wxEventLoop::SetActive(m_evtLoopOld);
+ }
+
+private:
+ wxEventLoop *m_evtLoopOld;
+};
+
#endif // _WX_EVTLOOP_H_