/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/mgl/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
class WXDLLEXPORT wxColour: public wxObject
{
public:
- // ctors
- // default
+ // constructors
+ // ------------
+
+ // default
wxColour();
- // from RGB
+
+ // from separate RGB
wxColour(unsigned char red, unsigned char green, unsigned char blue)
{ Set(red, green, blue); }
+
+ // from packed RGB
wxColour(unsigned long colRGB) { Set(colRGB); }
- // implicit conversion from the colour name
+ // implicit conversion from the colour name
wxColour(const wxString &colourName) { InitFromName(colourName); }
wxColour(const char *colourName) { InitFromName(colourName); }
- // copy ctors and assignment operators
+ // copy ctors and assignment operators
wxColour(const wxColour& col);
wxColour& operator = (const wxColour& col);
- // dtor
+ // dtor
~wxColour();
// Set() functions
void Set(unsigned char red, unsigned char green, unsigned char blue);
void Set(unsigned long colRGB)
{
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
}
// accessors
// comparison
bool operator == (const wxColour& colour) const
{
- return (m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue &&
- m_isInit == colour.m_isInit);
+ return (m_red == colour.m_red &&
+ m_green == colour.m_green &&
+ m_blue == colour.m_blue &&
+ m_isInit == colour.m_isInit);
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }