/////////////////////////////////////////////////////////////////////////////
-// Name: palette.h
+// Name: wx/msw/palette.h
// Purpose: wxPalette class
// Author: Julian Smart
// Modified by:
friend class WXDLLEXPORT wxPalette;
public:
wxPaletteRefData(void);
- ~wxPaletteRefData(void);
+ virtual ~wxPaletteRefData(void);
protected:
WXHPALETTE m_hPalette;
};
class WXDLLEXPORT wxPalette: public wxPaletteBase
{
- DECLARE_DYNAMIC_CLASS(wxPalette)
-
public:
- wxPalette(void);
- inline wxPalette(const wxPalette& palette) : wxPaletteBase(palette) { Ref(palette); }
-
- wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
- ~wxPalette(void);
- bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
- int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
- bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
-
- virtual bool Ok(void) const { return (m_refData != NULL) ; }
-
- inline wxPalette& operator = (const wxPalette& palette) { if (*this == palette) return (*this); Ref(palette); return *this; }
- inline bool operator == (const wxPalette& palette) const { return m_refData == palette.m_refData; }
- inline bool operator != (const wxPalette& palette) const { return m_refData != palette.m_refData; }
-
- virtual bool FreeResource(bool force = false);
-
- inline WXHPALETTE GetHPALETTE(void) const { return (M_PALETTEDATA ? M_PALETTEDATA->m_hPalette : 0); }
- void SetHPALETTE(WXHPALETTE pal);
+ wxPalette();
+ wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
+ virtual ~wxPalette(void);
+ bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
+
+ int GetPixel(unsigned char red, unsigned char green, unsigned char blue) const;
+ bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
+
+ virtual int GetColoursCount() const;
+
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk(void) const { return (m_refData != NULL) ; }
+
+ inline bool operator == (const wxPalette& palette) const { return m_refData == palette.m_refData; }
+ inline bool operator != (const wxPalette& palette) const { return m_refData != palette.m_refData; }
+
+ virtual bool FreeResource(bool force = false);
+
+ // implemetation
+ inline WXHPALETTE GetHPALETTE(void) const { return (M_PALETTEDATA ? M_PALETTEDATA->m_hPalette : 0); }
+ void SetHPALETTE(WXHPALETTE pal);
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxPalette)
};
#endif