#include "wx/palette.h"
#include "wx/scrolwin.h"
-#include <windows.h>
-#include "wx/msw/winundef.h"
+#include "wx/msw/wrapwin.h"
#include <GL/gl.h>
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-// The generic GL implementation doesn't support most of these options,
-// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
-// Other implementations may actually support them.
-
-enum
-{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
-class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
+class WXDLLIMPEXP_FWD_GL wxGLCanvas; /* forward reference */
class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */ );
- ~wxGLContext();
+ virtual ~wxGLContext();
void SetCurrent();
- void SetColour(const wxChar *colour);
+ void SetColour(const wxString& colour);
void SwapBuffers();
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
- const wxGLContext *shared = (wxGLContext *) NULL,
+ const wxGLContext *shared = NULL,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
- int *attribList = (int *) NULL,
+ int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
- const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ const wxGLCanvas *shared = NULL,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int *attribList = 0,
const wxPalette& palette = wxNullPalette);
- ~wxGLCanvas();
+ virtual ~wxGLCanvas();
// Replaces wxWindow::Create functionality, since
// we need to use a different window class
inline WXHDC GetHDC() const { return m_hDC; }
- void SetupPixelFormat(int *attribList = (int *) NULL);
+ void SetupPixelFormat(int *attribList = NULL);
void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
-
- inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
-
protected:
- wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
- wxPalette m_palette;
WXHDC m_hDC;
DECLARE_EVENT_TABLE()