#endif
#ifndef WX_PRECOMP
+ #include "wx/window.h"
#endif
#include "wx/univ/scrtimer.h"
m_arrowPressed = wxScrollArrows::Arrow_None;
m_window = NULL;
m_btnCapture = -1;
+#if wxUSE_TIMER
m_timerScroll = NULL;
+#endif // wxUSE_TIMER
}
~wxScrollArrowCaptureData()
if ( m_window )
m_window->ReleaseMouse();
+#if wxUSE_TIMER
delete m_timerScroll;
+#endif // wxUSE_TIMER
}
// the arrow being held pressed (may be Arrow_None)
// the window which has captured the mouse
wxWindow *m_window;
+#if wxUSE_TIMER
// the timer for generating the scroll events
wxScrollTimer *m_timerScroll;
+#endif
};
// ----------------------------------------------------------------------------
// wxScrollArrowTimer: a wxScrollTimer which calls OnArrow()
// ----------------------------------------------------------------------------
+#if wxUSE_TIMER
+
class wxScrollArrowTimer : public wxScrollTimer
{
public:
wxScrollArrows::Arrow m_arrow;
};
+#endif // wxUSE_TIMER
+
// ============================================================================
// implementation of wxScrollArrows
// ============================================================================
wxScrollArrows::~wxScrollArrows()
{
// it should have been destroyed
- wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollArrows") );
+ wxASSERT_MSG( !m_captureData, wxT("memory leak in wxScrollArrows") );
}
// ----------------------------------------------------------------------------
}
else // Moving() or Entering(), treat them the same here
{
- arrow = m_control->HitTest(event.GetPosition());
+ arrow = m_control->HitTestArrow(event.GetPosition());
}
+#if wxUSE_TIMER
if ( m_captureData && m_captureData->m_timerScroll)
{
// the mouse is captured, we may want to pause scrolling if it goes
return false;
}
+#endif // wxUSE_TIMER
// reset the wxCONTROL_CURRENT flag for the arrows which don't have the
// mouse and set it for the one which has
{
if ( !m_captureData )
{
- Arrow arrow = m_control->HitTest(event.GetPosition());
+ Arrow arrow = m_control->HitTestArrow(event.GetPosition());
if ( arrow == Arrow_None )
{
// mouse pressed over something else
m_captureData->m_window = m_control->GetWindow();
m_captureData->m_window->CaptureMouse();
- // start scrolling
+#if wxUSE_TIMER
+ // start scrolling
wxScrollArrowTimer *tmpTimerScroll =
new wxScrollArrowTimer(m_control, arrow);
+#endif // wxUSE_TIMER
- // Because in some cases wxScrollArrowTimer can cause
- // m_captureData to be destructed we need to test if it
+ // Because in some cases wxScrollArrowTimer can cause
+ // m_captureData to be destructed we need to test if it
// is still valid before using.
if (m_captureData)
{
+#if wxUSE_TIMER
m_captureData->m_timerScroll = tmpTimerScroll;
+#endif // wxUSE_TIMER
m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true);
}
else
{
+#if wxUSE_TIMER
delete tmpTimerScroll;
+#endif // wxUSE_TIMER
}
}
//else: mouse already captured, nothing to do
return true;
}
-