]> git.saurik.com Git - wxWidgets.git/blobdiff - demos/bombs/bombs1.cpp
applying editor part of patch, see #15003
[wxWidgets.git] / demos / bombs / bombs1.cpp
index 441e3ce0a08c35a204b13847548c4ad717afb535..fcb4bf42019d6594cdc25baf8c8231d028596202 100644 (file)
@@ -32,7 +32,7 @@
 void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
 {
     wxString buf;
 void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
 {
     wxString buf;
-    long chw, chh;
+    wxCoord chw, chh;
 
     wxColour wxYellow  = wxTheColourDatabase->Find(wxT("YELLOW"));
     wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
 
     wxColour wxYellow  = wxTheColourDatabase->Find(wxT("YELLOW"));
     wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
@@ -131,7 +131,7 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
                     dc->SetBrush(*focusedBrush);
                 else if (m_game->IsSelected(x,y))
                     dc->SetBrush(*wxWHITE_BRUSH);
                     dc->SetBrush(*focusedBrush);
                 else if (m_game->IsSelected(x,y))
                     dc->SetBrush(*wxWHITE_BRUSH);
-                else 
+                else
                     dc->SetBrush(*yellowBrush);
                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
                     dc->SetBrush(*yellowBrush);
                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
@@ -163,7 +163,7 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
 
     wxString msg;
     msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
 
     wxString msg;
     msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
-               m_game->GetNumBombs(), m_game->GetNumMarkedCells(), 
+               m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
                m_game->GetNumRemainingCells() );
 
 #if wxUSE_LOG && wxUSE_STATUSBAR
                m_game->GetNumRemainingCells() );
 
 #if wxUSE_LOG && wxUSE_STATUSBAR