/////////////////////////////////////////////////////////////////////////////
-// Name: univ/menu.cpp
+// Name: src/univ/menu.cpp
// Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
// Author: Vadim Zeitlin
// Modified by:
#pragma hdrstop
#endif
+#if wxUSE_MENUS
+
#ifndef WX_PRECOMP
#include "wx/dynarray.h"
#include "wx/control.h" // for FindAccelIndex()
#include "wx/log.h"
#endif // WX_PRECOMP
-#if wxUSE_MENUS
-
#include "wx/popupwin.h"
#include "wx/evtloop.h"
#include "wx/dcclient.h"
// override the base class version to dismiss any open submenus
virtual void Dismiss();
- // notify the menu when the window disappears from screen
- virtual void OnDismiss();
-
// called when a submenu is dismissed
void OnSubmenuDismiss(bool dismissParent);
// don't dismiss the popup window if the parent menu was clicked
virtual bool ProcessLeftDown(wxMouseEvent& event);
+ virtual bool SetCurrent(bool doit = true) { return wxPopupTransientWindow::SetCurrent(doit); };
+
protected:
// how did we perform this operation?
enum InputMethod
WithMouse
};
+ // notify the menu when the window disappears from screen
+ virtual void OnDismiss();
+
// draw the menu inside this window
virtual void DoDraw(wxControlRenderer *renderer);
// set the current node and item withotu refreshing anything
void SetCurrent(wxMenuItemList::compatibility_iterator node);
- virtual bool SetCurrent(bool doit = true){return wxPopupTransientWindow::SetCurrent(doit);};
// change the current item refreshing the old and new items
void ChangeCurrent(wxMenuItemList::compatibility_iterator node);
bool wxMenuBar::ReleaseMouseCapture()
{
-#if __WXX11__
+#ifdef __WXX11__
// With wxX11, when a menu is closed by clicking away from it, a control
// under the click will still get an event, even though the menu has the
// capture (bug?). So that control may already have taken the capture by
}
#endif // wxUSE_MENUS
-