// input processing
// ----------------------------------------------------------------------------
+wxInputHandler *
+wxInputConsumer::DoGetStdInputHandler(wxInputHandler * WXUNUSED(handlerDef))
+{
+ return NULL;
+}
+
void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
{
- m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler);
+ m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler, this);
}
void wxInputConsumer::OnKeyDown(wxKeyEvent& event)