///////////////////////////////////////////////////////////////////////////////
-// Name: menuitem.h
+// Name: wx/motif/menuitem.h
// Purpose: wxMenuItem class
// Author: Vadim Zeitlin
// Modified by:
#include "wx/bitmap.h"
-class WXDLLEXPORT wxMenuBar;
+class WXDLLIMPEXP_FWD_CORE wxMenuBar;
// ----------------------------------------------------------------------------
// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL,
wxMenu *subMenu = (wxMenu *)NULL);
- ~wxMenuItem();
-
+ virtual ~wxMenuItem();
+
// accessors (some more are inherited from wxOwnerDrawn or are below)
virtual void SetText(const wxString& label);
virtual void Enable(bool enable = true);
// JJ
virtual void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
virtual const wxBitmap& GetBitmap() const { return m_bitmap; }
-
+
// implementation from now on
- void CreateItem (WXWidget menu, wxMenuBar * menuBar, wxMenu * topMenu);
+ void CreateItem (WXWidget menu, wxMenuBar * menuBar, wxMenu * topMenu,
+ size_t index);
void DestroyItem(bool full);
-
+
WXWidget GetButtonWidget() const { return m_buttonWidget; }
-
+
wxMenuBar* GetMenuBar() const { return m_menuBar; }
void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; }
-
+
wxMenu* GetTopMenu() const { return m_topMenu; }
void SetTopMenu(wxMenu* menu) { m_topMenu = menu; }
-
+
private:
WXWidget m_buttonWidget;
wxMenuBar* m_menuBar;
wxMenu* m_topMenu; // Top-level menu e.g. popup-menu
wxBitmap m_bitmap; // Bitmap for menuitem, if any
-
+
DECLARE_DYNAMIC_CLASS(wxMenuItem)
};