wxTimer *timer = (wxTimer*)data;
// Don't change the order of anything in this callback!
-
+
if (timer->IsOneShot())
{
// This sets m_tag to -1
timer->Stop();
}
-
+
// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// thread so we must lock it here ourselves.