// wxWindow declaration for MGL
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowMGL : public wxWindowBase
+class WXDLLIMPEXP_CORE wxWindowMGL : public wxWindowBase
{
public:
wxWindowMGL() { Init(); }
long style = 0,
const wxString& name = wxPanelNameStr);
+ // implement base class (pure) virtual methods
+ // -------------------------------------------
+
+ virtual void SetLabel( const wxString &WXUNUSED(label) ) {}
+ virtual wxString GetLabel() const { return wxEmptyString; }
+
virtual void Raise();
virtual void Lower();
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
- virtual void Refresh(bool eraseBackground = TRUE,
+ virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
- virtual void Clear();
- virtual void Freeze();
- virtual void Thaw();
virtual bool SetCursor(const wxCursor &cursor);
- virtual bool SetFont(const wxFont &font) { m_font = font; return TRUE; }
+ virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void DragAcceptFiles(bool accept);
virtual WXWidget GetHandle() const { return m_wnd; }
-
+
void SetMGLwindow_t(struct window_t *wnd);
// implementation from now on
// --------------------------
-
+
void OnInternalIdle();
protected:
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
+
// the window handle
struct window_t *m_wnd;
// whether there should be wxEraseEvent before wxPaintEvent or not
// (see wxWindow::Refresh)
- bool m_frozen:1;
bool m_refreshAfterThaw:1;
int m_eraseBackground;
// ::MoveWindow() except for composite controls which will want to arrange
// themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height);
-
+
private:
// common part of all ctors
void Init();
// counterpart to SetFocus
void KillFocus();
-
+
MGLDevCtx *m_paintMGLDC;
friend class wxPaintDC;
};
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_