/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/mac/classic/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
// Author: Stefan Csomor
// Modified by:
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include "wx/setup.h"
+#include "wx/defs.h"
#if wxUSE_GLCANVAS
class WXDLLEXPORT wxGLContext: public wxObject
{
public:
- wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
+ wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
{
DECLARE_CLASS(wxGLCanvas)
public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
- wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
+ wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
void SwapBuffers();
void UpdateContext();
void SetViewport();
- virtual bool Show(bool show = TRUE) ;
-
+ virtual bool Show(bool show = true) ;
+
// Unlike some other platforms, this must get called if you override it.
// It sets the viewport correctly and update the context.
// You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
void OnSize(wxSizeEvent& event);
-
- virtual void MacSuperChangedPosition() ;
- virtual void MacTopLevelWindowChangedPosition() ;
- virtual void MacSuperShown( bool show ) ;
- void MacUpdateView() ;
+ virtual void MacSuperChangedPosition() ;
+ virtual void MacTopLevelWindowChangedPosition() ;
+ virtual void MacSuperShown( bool show ) ;
+
+ void MacUpdateView() ;
inline wxGLContext* GetContext() const { return m_glContext; }
protected:
wxGLContext* m_glContext;
- bool m_macCanvasIsShown ;
+ bool m_macCanvasIsShown ;
DECLARE_EVENT_TABLE()
};