}
// append a submenu
- wxMenuItem* Append(int itemid,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxEmptyString)
+ wxMenuItem* AppendSubMenu(wxMenu *submenu,
+ const wxString& text,
+ const wxString& help = wxEmptyString)
{
- return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help,
+ return DoAppend(wxMenuItem::New((wxMenu *)this, wxID_ANY, text, help,
wxITEM_NORMAL, submenu));
}
Append(itemid, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL);
}
+ // use more readable and not requiring unused itemid AppendSubMenu() instead
+ wxMenuItem* Append(int itemid,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxEmptyString)
+ {
+ return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help,
+ wxITEM_NORMAL, submenu));
+ }
+
void Insert(size_t pos,
int itemid,
const wxString& text,
// don't want menu bars to accept the focus by tabbing to them
virtual bool AcceptsFocusFromKeyboard() const { return false; }
+ // update all menu item states in all menus
+ virtual void UpdateMenus();
+
protected:
// the list of all our menus
wxMenuList m_menus;
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/menu.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/menu.h"
#elif defined(__WXMAC__)
#include "wx/mac/menu.h"
#elif defined(__WXCOCOA__)