#include "wx/hash.h"
#include "wx/fontenc.h"
-class WXDLLIMPEXP_BASE wxMBConv;
-class WXDLLIMPEXP_HTML wxHtmlParser;
-class WXDLLIMPEXP_HTML wxHtmlTagHandler;
-class WXDLLIMPEXP_HTML wxHtmlEntitiesParser;
+class WXDLLIMPEXP_FWD_BASE wxMBConv;
+class WXDLLIMPEXP_FWD_HTML wxHtmlParser;
+class WXDLLIMPEXP_FWD_HTML wxHtmlTagHandler;
+class WXDLLIMPEXP_FWD_HTML wxHtmlEntitiesParser;
class wxHtmlTextPieces;
class wxHtmlParserState;
};
// This class handles generic parsing of HTML document : it scans
-// the document and divide it into blocks of tags (where one block
+// the document and divides it into blocks of tags (where one block
// consists of starting and ending tag and of text between these
// 2 tags.
class WXDLLIMPEXP_HTML wxHtmlParser : public wxObject
// This method does these things:
// 1. call InitParser(source);
// 2. call DoParsing();
- // 3. call GetProduct(); (it's return value is then returned)
+ // 3. call GetProduct(); (its return value is then returned)
// 4. call DoneParser();
wxObject* Parse(const wxString& source);
// <it name="two" value="2">
// </myitems>
// <it> This last it has different meaning, we don't want it to be parsed by myitems handler!
- // handler can handle only 'myitems' (e.g. it's GetSupportedTags returns "MYITEMS")
+ // handler can handle only 'myitems' (e.g. its GetSupportedTags returns "MYITEMS")
// you can call PushTagHandler(handler, "IT") when you find <myitems>
// and call PopTagHandler() when you find </myitems>
- void PushTagHandler(wxHtmlTagHandler *handler, wxString tags);
+ void PushTagHandler(wxHtmlTagHandler *handler, const wxString& tags);
// Restores state before last call to PushTagHandler
void PopTagHandler();
wxString* GetSource() {return &m_Source;}
void SetSource(const wxString& src);
- // Sets HTML source and remebers current parser's state so that it can
+ // Sets HTML source and remembers current parser's state so that it can
// later be restored. This is useful for on-line modifications of
// HTML source (for example, <pre> handler replaces spaces with
// and newlines with <br>)
// empty
virtual bool RestoreState();
+ // Returns HTML source inside the element (i.e. between the starting
+ // and ending tag)
+ wxString GetInnerSource(const wxHtmlTag& tag);
+
// Parses HTML string 'markup' and extracts charset info from <meta> tag
// if present. Returns empty string if the tag is missing.
// For wxHTML's internal use.
// Returns entity parser object, used to substitute HTML &entities;
wxHtmlEntitiesParser *GetEntitiesParser() const { return m_entitiesParser; }
+ // Returns true if the tag starting at the given position is a comment tag
+ //
+ // p should point to '<' character and is modified to point to the closing
+ // '>' of the end comment tag if this is indeed a comment
+ static bool
+ SkipCommentTag(wxString::const_iterator& p, wxString::const_iterator end);
+
protected:
// DOM structure
void CreateDOMTree();
// Adds text to the output.
// This is called from Parse() and must be overriden in derived classes.
- // txt is not guaranteed to be only one word. It is largest continuous part of text
- // (= not broken by tags)
- // NOTE : using char* because of speed improvements
- virtual void AddText(const wxChar* txt) = 0;
+ // txt is not guaranteed to be only one word. It is largest continuous part
+ // of text (= not broken by tags)
+ virtual void AddText(const wxString& txt) = 0;
// Adds tag and proceeds it. Parse() may (and usually is) called from this method.
// This is called from Parse() and may be overriden.
// Each recognized tag is passed to handler which is capable
// of handling it. Each tag is handled in 3 steps:
// 1. Handler will modifies state of parser
-// (using it's public methods)
+// (using its public methods)
// 2. Parser parses source between starting and ending tag
// 3. Handler restores original state of the parser
class WXDLLIMPEXP_HTML wxHtmlTagHandler : public wxObject
void ParseInner(const wxHtmlTag& tag)
{ m_Parser->DoParsing(tag.GetBeginPos(), tag.GetEndPos1()); }
+ // Parses given source as if it was tag's inner code (see
+ // wxHtmlParser::GetInnerSource). Unlike ParseInner(), this method lets
+ // you specify the source code to parse. This is useful when you need to
+ // modify the inner text before parsing.
+ void ParseInnerSource(const wxString& source);
+
wxHtmlParser *m_Parser;
DECLARE_NO_COPY_CLASS(wxHtmlTagHandler)