public:
wxConnectionBase(wxChar *buffer, int size); // use external buffer
wxConnectionBase(); // use internal, adaptive buffer
- wxConnectionBase(wxConnectionBase& copy);
- ~wxConnectionBase(void);
+ wxConnectionBase(const wxConnectionBase& copy);
+ virtual ~wxConnectionBase(void);
void SetConnected( bool c ) { m_connected = c; }
bool GetConnected() { return m_connected; }