]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/effects.cpp
compilation fix for STL build; also don't pass unknown string potentially containing...
[wxWidgets.git] / src / common / effects.cpp
index 71c183c3a24770dd8f17ab642be92dca7856d61e..8f34220fd6fa2cd1f6585fb49fbafde82f61e7c9 100644 (file)
@@ -1,6 +1,6 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        effects.cpp
-// Purpose:     wxEffects implementation
+// Name:        src/common/effects.cpp
+// Purpose:     wxEffectsImpl implementation
 // Author:      Julian Smart
 // Modified by:
 // Created:     25/4/2000
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
-#pragma hdrstop
+    #pragma hdrstop
 #endif
 
-#include "wx/gdicmn.h"
-#include "wx/pen.h"
-#include "wx/dcmemory.h"
-#include "wx/settings.h"
 #include "wx/effects.h"
 
+#ifndef WX_PRECOMP
+    #include "wx/dcmemory.h"
+    #include "wx/pen.h"
+    #include "wx/settings.h"
+    #include "wx/gdicmn.h"
+#endif //WX_PRECOMP
+
 /*
- * wxEffects: various 3D effects
+ * wxEffectsImpl: various 3D effects
  */
 
-IMPLEMENT_CLASS(wxEffects, wxObject)
+IMPLEMENT_CLASS(wxEffectsImpl, wxObject)
 
 // Assume system colours
-wxEffects::wxEffects()
+wxEffectsImpl::wxEffectsImpl()
 {
     m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
     m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
@@ -39,7 +42,7 @@ wxEffects::wxEffects()
 }
 
 // Going from lightest to darkest
-wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
+wxEffectsImpl::wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
                 const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
 {
     m_highlightColour = highlightColour;
@@ -50,7 +53,7 @@ wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShado
 }
 
 // Draw a sunken edge
-void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
+void wxEffectsImpl::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
 {
     wxPen highlightPen(m_highlightColour, 1, wxSOLID);
     wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
@@ -83,16 +86,15 @@ void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(border
     dc.SetPen(wxNullPen);
 }
 
-bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
+bool wxEffectsImpl::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
 {
-    static bool hiColour = (wxDisplayDepth() >= 16) ;
-
     int w = bitmap.GetWidth();
     int h = bitmap.GetHeight();
 
     wxMemoryDC dcMem;
 
 #if wxUSE_PALETTE
+    static bool hiColour = (wxDisplayDepth() >= 16) ;
     if (bitmap.GetPalette() && !hiColour)
     {
         dc.SetPalette(* bitmap.GetPalette());
@@ -100,7 +102,7 @@ bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
     }
 #endif // wxUSE_PALETTE
 
-    dcMem.SelectObject(bitmap);
+    dcMem.SelectObjectAsSource(bitmap);
 
     int i, j;
     for (i = rect.x; i < rect.x + rect.width; i += w)