+ // arbitrarily decide that if at least one of our elements is
+ // shown, so are we (this arbitrariness is the reason for
+ // deprecating this function)
+ {
+ for ( wxSizerItemList::compatibility_iterator
+ node = m_sizer->GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ if ( node->GetData()->IsShown() )
+ return true;
+ }
+ }
+ return false;