/////////////////////////////////////////////////////////////////////////////
-// Name: imaggif.cpp
+// Name: src/common/imaggif.cpp
// Purpose: wxGIFHandler
// Author: Vaclav Slavik & Guillermo Rodriguez Garcia
// RCS-ID: $Id$
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-# pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_IMAGE && wxUSE_GIF
+
#ifndef WX_PRECOMP
-# include "wx/defs.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
#endif
-#if wxUSE_IMAGE && wxUSE_GIF
-
#include "wx/imaggif.h"
#include "wx/gifdecod.h"
#include "wx/wfstream.h"
-#include "wx/log.h"
-#include "wx/intl.h"
IMPLEMENT_DYNAMIC_CLASS(wxGIFHandler,wxImageHandler)
bool verbose, int index)
{
wxGIFDecoder *decod;
- int error;
+ wxGIFErrorCode error;
bool ok = true;
// image->Destroy();
- decod = new wxGIFDecoder(&stream, true);
- error = decod->ReadGIF();
+ decod = new wxGIFDecoder();
+ error = decod->LoadGIF(stream);
if ((error != wxGIF_OK) && (error != wxGIF_TRUNCATED))
{
/* go on; image data is OK */
}
- if (index != -1)
- {
- // We're already on index = 0 by default. So no need
- // to call GoFrame(0) then. On top of that GoFrame doesn't
- // accept an index of 0. (Instead GoFirstFrame() should be used)
- // Also if the gif image has only one frame, calling GoFrame(0)
- // fails because GoFrame() only works with gif animations.
- // (It fails if IsAnimation() returns false)
- // All valid reasons to NOT call GoFrame when index equals 0.
- if (index != 0)
- {
- ok = decod->GoFrame(index);
- }
- }
-
if (ok)
{
- ok = decod->ConvertToImage(image);
+ ok = decod->ConvertToImage(index != -1 ? (size_t)index : 0, image);
}
else
{
wxOutputStream& WXUNUSED(stream), bool verbose )
{
if (verbose)
+ {
wxLogDebug(wxT("GIF: the handler is read-only!!"));
+ }
return false;
}
bool wxGIFHandler::DoCanRead( wxInputStream& stream )
{
- wxGIFDecoder decod(&stream);
- return decod.CanRead();
+ wxGIFDecoder decod;
+ return decod.CanRead(stream);
+ // it's ok to modify the stream position here
+}
+
+int wxGIFHandler::DoGetImageCount( wxInputStream& stream )
+{
+ wxGIFDecoder decod;
+ wxGIFErrorCode error = decod.LoadGIF(stream);
+ if ( (error != wxGIF_OK) && (error != wxGIF_TRUNCATED) )
+ return -1;
+
+ // NOTE: this function modifies the current stream position but it's ok
+ // (see wxImageHandler::GetImageCount)
+
+ return decod.GetFrameCount();
}
#endif // wxUSE_STREAMS