#include "wx/string.h"
#include "wx/fontenc.h"
#include "wx/hashmap.h"
+#include "wx/math.h"
// ---------------------------------------------------------------------------
// forward declarations
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
- wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
- wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
- wxSize operator/(const int i) { return wxSize(x / i, y / i); }
- wxSize operator*(const int i) { return wxSize(x * i, y * i); }
+ wxSize operator+(const wxSize& sz) const { return wxSize(x + sz.x, y + sz.y); }
+ wxSize operator-(const wxSize& sz) const { return wxSize(x - sz.x, y - sz.y); }
+ wxSize operator/(int i) const { return wxSize(x / i, y / i); }
+ wxSize operator*(int i) const { return wxSize(x * i, y * i); }
wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
- bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
- bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
+ bool operator==(const wxRealPoint& pt) const
+ {
+ return wxIsSameDouble(x, pt.x) && wxIsSameDouble(y, pt.y);
+ }
+ bool operator!=(const wxRealPoint& pt) const { return !(*this == pt); }
};
+
class WXDLLEXPORT wxPoint
{
public: