#endif
#include "wx/dc.h"
+#include "wx/math.h"
// bool wxDCBase::sm_cacheing = false;
{
int totalWidth = 0;
- size_t i, len = text.Length();
+ const size_t len = text.Length();
widths.Empty();
widths.Add(0, len);
- int w, h;
// reset the cache if font or horizontal scale have changed
- if (!s_fontWidthCache.m_widths ||
- (s_fontWidthCache.m_scaleX != m_scaleX) ||
- (s_fontWidthCache.m_font != GetFont()))
+ if ( !s_fontWidthCache.m_widths ||
+ !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
+ (s_fontWidthCache.m_font != GetFont()) )
{
s_fontWidthCache.Reset();
s_fontWidthCache.m_font = GetFont();
// Calculate the position of each character based on the widths of
// the previous characters
- for (i=0; i<len; i++)
+ int w, h;
+ for ( size_t i = 0; i < len; i++ )
{
const wxChar c = text[i];
unsigned int c_int = (unsigned int)c;