-class WXDLLEXPORT wxDropTarget;
-class WXDLLEXPORT wxTextDropTarget;
-class WXDLLEXPORT wxFileDropTarget;
+class WXDLLIMPEXP_FWD_CORE wxDropTarget;
+class WXDLLIMPEXP_FWD_CORE wxTextDropTarget;
+class WXDLLIMPEXP_FWD_CORE wxFileDropTarget;
// the icon 'name' from an XPM file under GTK, but will expand to something
// else under MSW. If you don't use it, you will have to use #ifdef in the
// application code.
// the icon 'name' from an XPM file under GTK, but will expand to something
// else under MSW. If you don't use it, you will have to use #ifdef in the
// application code.
//-------------------------------------------------------------------------
// wxDropTarget
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
// wxDropTarget
//-------------------------------------------------------------------------
virtual bool OnDrop(wxCoord x, wxCoord y);
virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
virtual bool GetData();
virtual bool OnDrop(wxCoord x, wxCoord y);
virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
virtual bool GetData();
bool CurrentDragHasSupportedFormat() ;
void SetCurrentDrag( void* drag ) { m_currentDrag = drag ; }
void* GetCurrentDrag() { return m_currentDrag ; }
bool CurrentDragHasSupportedFormat() ;
void SetCurrentDrag( void* drag ) { m_currentDrag = drag ; }
void* GetCurrentDrag() { return m_currentDrag ; }
const wxCursor &cursorMove = wxNullCursor,
const wxCursor &cursorStop = wxNullCursor);
const wxCursor &cursorMove = wxNullCursor,
const wxCursor &cursorStop = wxNullCursor);
// do it (call this in response to a mouse button press, for example)
// params: if bAllowMove is false, data can be only copied
// do it (call this in response to a mouse button press, for example)
// params: if bAllowMove is false, data can be only copied
wxWindow* GetWindow() { return m_window ; }
void SetCurrentDrag( void* drag ) { m_currentDrag = drag ; }
void* GetCurrentDrag() { return m_currentDrag ; }
wxWindow* GetWindow() { return m_window ; }
void SetCurrentDrag( void* drag ) { m_currentDrag = drag ; }
void* GetCurrentDrag() { return m_currentDrag ; }