///////////////////////////////////////////////////////////////////////////////
-// Name: univ/window.cpp
+// Name: src/univ/window.cpp
// Purpose: implementation of extra wxWindow methods for wxUniv port
// Author: Vadim Zeitlin
// Modified by:
#pragma hdrstop
#endif
+#include "wx/window.h"
+
#ifndef WX_PRECOMP
#include "wx/app.h"
- #include "wx/window.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/event.h"
#include "wx/scrolbar.h"
#include "wx/menu.h"
#include "wx/frame.h"
+ #include "wx/log.h"
#endif // WX_PRECOMP
-#include "wx/log.h"
#include "wx/univ/colschem.h"
#include "wx/univ/renderer.h"
#include "wx/univ/theme.h"
}
else
{
- // Draw background ouselves
+ // Draw background ourselves
EraseBackground( dc, rect );
}
bool wxWindow::IsFocused() const
{
- wxWindow *self = wxConstCast(this, wxWindow);
- return self->FindFocus() == self;
+ return FindFocus() == this;
}
bool wxWindow::IsPressed() const
void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
wxScrollBar *scrollbar = GetScrollbar(orient);
- wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
- scrollbar->SetThumbPosition(pos);
+ if (scrollbar)
+ scrollbar->SetThumbPosition(pos);
// VZ: I think we can safely ignore this as we always refresh it
// automatically whenever the value chanegs
}
#endif // __WXMSW__
-