// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// thread so we must lock it here ourselves.
// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// thread so we must lock it here ourselves.
-bool wxTimer::Start( int millisecs, bool oneShot )
-{
- (void)wxTimerBase::Start(millisecs, oneShot);
+ wxASSERT_MSG( !m_sourceId, _T("shouldn't be still running") );