#include "wx/object.h"
-class WXDLLEXPORT wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
wxSound(int size, const wxByte* data);
- ~wxSound();
+ virtual ~wxSound();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);