#endif
#ifndef WX_PRECOMP
+ #include "wx/dynarray.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
- #include "wx/dynarray.h"
#include "wx/wxchar.h"
- #include "wx/icon.h"
#include "wx/log.h"
#endif
// global variables
// ---------------------------------------------------------------------------
-extern wxList WXDLLEXPORT wxPendingDelete;
-
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
const wxChar *wxCanvasClassName = wxT("wxWindowClass");