// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
- ~wxMask();
+ virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
friend class WXDLLEXPORT wxCursor;
public:
wxBitmapRefData();
- ~wxBitmapRefData();
+ virtual ~wxBitmapRefData();
public:
int m_width;
public:
wxBitmap(); // Platform-specific
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- : wxBitmapBase()
- { Ref(bitmap); }
-
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1);
- ~wxBitmap();
+ virtual ~wxBitmap();
wxImage ConvertToImage() const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
- bool Ok() const;
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
int GetBitmapType() const;
- inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }