#include "wx/gdicmn.h"
#include "wx/palette.h"
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxImage;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxMask;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// ----------------------------------------------------------------------------
// Bitmap data
// wxBitmap functions accessing it
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
+class WXDLLIMPEXP_CORE wxBitmapRefData : public wxGDIImageRefData
{
public:
wxBitmapRefData();
+ wxBitmapRefData(const wxBitmapRefData &tocopy);
virtual ~wxBitmapRefData() { Free(); }
virtual void Free();
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap : public wxGDIImage
+class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
- { Init(); Ref(rBitmap); SetHandle(rBitmap.GetHandle()); }
+ : wxGDIImage(rBitmap)
+ {
+ Init();
+ SetHandle(rBitmap.GetHandle());
+ }
// Initialize with raw data
wxBitmap( const char bits[]
);
// Initialize with XPM data
- wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
- wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
+ wxBitmap(const char* const* bits);
+#ifdef wxNEEDS_CHARPP
+ // needed for old GCC
+ wxBitmap(char** data)
+ {
+ *this = wxBitmap(const_cast<const char* const*>(data));
+ }
+#endif
// Load a resource
wxBitmap( int nId
- ,long lType = wxBITMAP_TYPE_BMP_RESOURCE
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
// For compatiability with other ports, under OS/2 does same as default ctor
inline wxBitmap( const wxString& WXUNUSED(rFilename)
- ,long WXUNUSED(lType)
+ ,wxBitmapType WXUNUSED(lType)
)
{ Init(); }
// New constructor for generalised creation from data
- wxBitmap( void* pData
- ,long lType
+ wxBitmap( const void* pData
+ ,wxBitmapType lType
,int nWidth
,int nHeight
,int nDepth = 1
inline wxBitmap(const wxIcon& rIcon)
{ Init(); CopyFromIcon(rIcon); }
- wxBitmap& operator=(const wxBitmap& rBitmap)
- {
- if ( m_refData != rBitmap.m_refData )
- Ref(rBitmap);
- return(*this);
- }
-
wxBitmap& operator=(const wxIcon& rIcon)
{
(void)CopyFromIcon(rIcon);
,int nHeight
,int nDepth = -1
);
- virtual bool Create( void* pData
- ,long lType
+ virtual bool Create( const void* pData
+ ,wxBitmapType lType
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( int nId
- ,long lType = wxBITMAP_TYPE_BMP_RESOURCE
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
virtual bool LoadFile( const wxString& rName
- ,long lType = wxBITMAP_TYPE_XPM
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
virtual bool SaveFile( const wxString& rName
- ,int lType
+ ,wxBitmapType lType
,const wxPalette* pCmap = NULL
);
inline wxBitmapRefData* GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
+ // raw bitmap access support functions
+ void *GetRawData(wxPixelDataBase& data, int bpp);
+ void UngetRawData(wxPixelDataBase& data);
+
inline int GetQuality() const
{ return (GetBitmapData() ? GetBitmapData()->m_nQuality : 0); }
void SetMask(wxMask* pMask) ;
- inline bool operator==(const wxBitmap& rBitmap) const
- { return m_refData == rBitmap.m_refData; }
-
- inline bool operator!=(const wxBitmap& rBitmap) const
- { return m_refData != rBitmap.m_refData; }
-
// Implementation
public:
inline void SetHBITMAP(WXHBITMAP hBmp)
inline virtual wxGDIImageRefData* CreateData() const
{ return new wxBitmapRefData; }
- // creates the bitmap from XPM data, supposed to be called from ctor
- bool CreateFromXpm(const char** ppData);
bool CreateFromImage(const wxImage& image, int depth);
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
+
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMask : public wxObject
+class WXDLLIMPEXP_CORE wxMask : public wxObject
{
public:
wxMask();
+ wxMask( const wxMask& tocopy);
// Construct a mask from a bitmap and a colour indicating the transparent
// area
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
{
public:
inline wxBitmapHandler()
inline wxBitmapHandler( const wxString& rName
,const wxString& rExt
- ,long lType
+ ,wxBitmapType lType
)
: wxGDIImageHandler( rName
,rExt
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create( wxBitmap* pBitmap
- ,void* pData
- ,long lFlags
+ ,const void* pData
+ ,wxBitmapType lType
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( wxBitmap* pBitmap
,int nId
- ,long lFlags
+ ,wxBitmapType lType
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool LoadFile( wxBitmap* pBitmap
,const wxString& rName
- ,long lFlags
+ ,wxBitmapType lType
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool SaveFile( wxBitmap* pBitmap
,const wxString& rName
- ,int lType
+ ,wxBitmapType lType
,const wxPalette* pPalette = NULL
- );
+ ) const;
virtual bool Create( wxGDIImage* pImage
- ,void* pData
- ,long lFlags
+ ,const void* pData
+ ,wxBitmapType lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool Load( wxGDIImage* pImage
,int nId
- ,long lFlags
+ ,wxBitmapType lFlags
,int nDesiredWidth
,int nDesiredHeight
);
- virtual bool Save( wxGDIImage* pImage
- ,const wxString& rName
- ,int lType
- );
+ virtual bool Save( const wxGDIImage* pImage
+ ,const wxString& rName
+ ,wxBitmapType lType
+ ) const;
private:
inline virtual bool Load( wxGDIImage* WXUNUSED(pImage)
,const wxString& WXUNUSED(rName)
- ,HPS WXUNUSED(hPs)
- ,long WXUNUSED(lFlags)
+ ,WXHANDLE WXUNUSED(hPs)
+ ,wxBitmapType WXUNUSED(lFlags)
,int WXUNUSED(nDesiredWidth)
,int WXUNUSED(nDesiredHeight)
)