#include "wx/frame.h"
-extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
-extern WXDLLEXPORT_DATA(const wxChar*) wxStatusLineNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxStatusLineNameStr[];
class WXDLLEXPORT wxMDIClientWindow;
class WXDLLEXPORT wxMDIChildFrame;
Create(parent, id, title, pos, size, style, name);
}
- ~wxMDIParentFrame();
+ virtual ~wxMDIParentFrame();
bool Create(wxWindow *parent,
wxWindowID id,
virtual wxMDIClientWindow *OnCreateClient(void);
// MDI windows menu
- wxMenu* GetWindowMenu() const { return m_windowMenu; };
+ wxMenu* GetWindowMenu() const { return m_windowMenu; }
void SetWindowMenu(wxMenu* menu) ;
virtual void DoMenuUpdates(wxMenu* menu = NULL);
virtual WXLRESULT MSWDefWindowProc(WXUINT, WXWPARAM, WXLPARAM);
virtual bool MSWTranslateMessage(WXMSG* msg);
+ // override wxFrameBase function to also look in the active child menu bar
+ virtual const wxMenuItem *FindItemInMenuBar(int menuId) const;
+
protected:
#if wxUSE_MENUS_NATIVE
virtual void InternalSetMenuBar();
Create(parent, id, title, pos, size, style, name);
}
- ~wxMDIChildFrame();
+ virtual ~wxMDIChildFrame();
bool Create(wxMDIParentFrame *parent,
wxWindowID id,
virtual bool Show(bool show = true);
protected:
+ virtual void DoGetScreenPosition(int *x, int *y) const;
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoSetClientSize(int width, int height);
virtual void InternalSetMenuBar();
virtual bool IsMDIChild() const { return true; }
+ virtual void DetachMenuBar();
virtual WXHICON GetDefaultIcon() const;
private:
bool m_needsInitialShow; // Show must be called in idle time after Creation
bool m_needsResize; // flag which tells us to artificially resize the frame
- virtual void DetachMenuBar() ;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS_NO_COPY(wxMDIChildFrame)
// Explicitly call default scroll behaviour
void OnScroll(wxScrollEvent& event);
+protected:
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
-protected:
+
void Init() { m_scrollX = m_scrollY = 0; }
int m_scrollX, m_scrollY;