public:
wxDDEConnection(wxChar *buffer, int size); // use external buffer
wxDDEConnection(); // use internal buffer
- ~wxDDEConnection(void);
+ virtual ~wxDDEConnection(void);
// Calls that CLIENT can make
virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
- virtual bool Execute(const wxString& str) { return Execute(str, -1, wxIPC_TEXT); }
+ // FIXME-UTF8: change Execute() to DoExecute() to avoid having to do this;
+ // don't use c_str() below after removing ANSI build
+ virtual bool Execute(const wxString& str)
+ { return Execute(str.c_str(), -1, wxIPC_TEXT); }
virtual wxChar *Request(const wxString& item, int *size = NULL, wxIPCFormat format = wxIPC_TEXT);
virtual bool Poke(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
virtual bool StartAdvise(const wxString& item);
public:
wxDDEServer(void);
- ~wxDDEServer(void);
+ virtual ~wxDDEServer(void);
bool Create(const wxString& server_name); // Returns false if can't create server (e.g. port
// number is already in use)
virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
DECLARE_DYNAMIC_CLASS(wxDDEClient)
public:
wxDDEClient(void);
- ~wxDDEClient(void);
+ virtual ~wxDDEClient(void);
bool ValidHost(const wxString& host);
virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic);
// Call this to make a connection.